This is literally in the english version of the product:
" Vast Campaigns
Relive the events of Warcraft III: Reign of Chaos and The Frozen Throne. Enjoy an epic saga retold with over four hours of reshot cutscenes and updated voice-overs that breathe new life into the earliest renditions of Azeroth’s key characters, across more than 60 single-player missions that span Kalimdor, Northrend, Lordaeron, and beyond."
It’s only you faults…And I’m ashamed of such people like you…Blizzard did what they were asked for - That’s a good thing.The bad thing - That the people who was listened are a bunch of idiots,who’s don’t actually now what they need.
In Russian,We have a nice
proverb:
“- You don’t realize how much something/someone matters to you,until you lose it”
“We don’t need changes to WoW! We don’t need Golden!..W-W-What do you mean there will be no plot changes?!?”
"Change the Athas and Jaina back!..Y-You’ve promised a new Voice over!!@
“What is wrong with this animation?!..No! Change it B-Back!”
Oh yeah, they definitely pulled a bait and switch and there are way too many apologists around here too blind to see the truth.
On the subject of the cutscenes, at Blizzcon they stated they are just going back to the standard style cutscenes. They did mention some new camera angles, but were pretty clear that they weren’t going to be what we saw 2018. Now they claimed this was because they didn’t like where it was going, but that sounds like a copout to me and probably more likely stemmed from basically requiring the new voice-overs to do properly. Ergo, by scrapping voice-overs they had to basically scrap their cutscenes as well.
IIRC They do mention cutting the reforged 2018 cutscenes. All they talk about is better camera movement and lighting, but we don’t know whether it is referring to retooling the original cutscenes or continuing the 2018 demo style cutscenes.
What we’ve seen is only like 5 seconds of the Arthas-Illidan duel, and that’s post-game (ingame) cutscene so we don’t know if it’s an exception to the rule, or an example of how other cutscenes may be treated along the way.
Here two different types of fans, it was not opposite demands from one person. Why I guilty for getting no change because of purist whining on forums. Also, there are so many better decisions, but because of lack of time and money Blizzard select the easiest one, cut all that they not finished yet, realise the game and forget about it forever.
True, but I do think this is the one thing they followed through on that was kind of mentioned back in 2018. That being that they planned to make the Arthas vs Illidan fight a cinematic as it was originally supposed to be. I could be wrong, but I swear I remember them saying that.
Read: Ingame cinematic. That is what a Cutscene is.
Neither Tranq or I are referring to the CG cinematics. He is trying to make a distinction between in-game cutscenes and in-game cinematics, but they literally are the same thing if we are not talking about the CG cinematics.
It is the same thing. There is no difference other than what you are inferring there to be, but there is nothing that actually separates these terms. The world editor doesn’t even treat these two things differently. Neither do mapmakers.
I agree with you, maybe it turned out great. However that’s only something we will know once we get the finished game, since the dev are so silent. Whether we should get upset or not should be decided when that happen.
Sorry but I lose my patience with this particular type of argument.
It is and will never be the companies fault that it’s customers cannot distinguish the difference between what it has wrote down.
It is not their responsibility for your interpretation or misinterpretation of the words.
It IS crystal clear – what the difference between in-game cutscene and in-game cinematic is:
They wanted the Arthas vs illidan fight be a Cinematic just like all other campaign ending cinematics, but by lack of time they had to do it with in-game assets.
Even the Rexxar campaign was released incomplete. You only had the first chapter when the game released, they released the final chapters of the campaign in an update.
That is not a distinction made other than what you think the terms mean.
All cutscenes take you out of the game. Whether they appear at the beginning or the end of a level makes no difference. There are no ingame cutscenes that are interactive or keep you in the game. They are non-interactive scenes.
Case in point - 2018 Strath demo - Would you consider those cutscenes or cinematics? They all are using in-game assets, they all take you out of gameplay, and they’re all redone in a movie cinematic way with closeups and stuff. The only difference is that one plays at the beginning and one plays at the end.