Hi,
So now as Elf u have to lose 250ish hp to use a mana burn, i think most far is to go back as it was, otherwise all range spells from heros should be nerf, (everyone can move the hero to avoid getting burned) and mana burn should be dangerous same as chain lightning or shockwave coil nova breath of fire etc.
Heavy armor hunts as t2, useless. Either they start with heavy armor or make it a T1 upgrade as 20sec upgrade, Rifel, Headhunters and fiends destroy hunts, and if u add slow or lightning sheild/static w, or frost nova/armor they are all dead, dont know why u did this tbh. Reverse the movement speed.
And where is balance when human can kill you with t1/t2 army vs t2/t3 blizzard to strong vs bears or slow u cant spread units u cant do anything just watch them melt. yea we can save 3x with staff but, if make chims one gyro is enough if make talons vs gyro gyro win, lets not talk about human tanks…
Blizzard and waterelemental need nerf.
Tanks need nerf big time
Brilliance aura need nerf big time
Elf have to use 3wisps to kill waterelemental, or drain alittle little little mana, that is not fair at all, 160gold vs 250 mana it makes no sense. Buff wisp, 1should remove all summon units in range.
AoW, need another armor elf should be able to counter tower rushes with buildnings. its perfect for elf. makes the game fun. and opponents should SCOUT and be on their “toes” vs elf.
So basicly buff everything about elf, nerf orc, human and undead if u dont buff elf
oh yea almost forgot archers,ballista, talons, chims and hippo need buff to
Thanks