My Naga Race Ideas For WC3R: Hero / Naga Battlemaster

Hero Name: Naga Battlemaster √
Primary Hero Abilities: Lightning Strike, Battlethrist, Parasitic Goo, Rapid Refresh
Secondary Hero Abilities: Water Walker

Naga Battlemaster - Cunning Hero, adapt at both close and long ranged offensive combat. Can learn Lightning Strike, Battlethrist, Parasitic Goo, and Rapid Refresh. Has 60% shield points, but 40% hit points, has energy and energy regeneration instead of mana and mana regeneration, regenerates 1 shield point per second when out of combat for 8 seconds by default, regenerates 7.75 hit points per second but has 60 less overall total health by default. All learned spells costs energy instead of mana. Based from the Tinker.

Lightning Strike (Spell / Smartcast) - Instantly stuns and damages an enemy unit anywhere. When the enemy unit dies by a lightning strike it destroys its corpse.
Level 1 - 125 Energy Cost, 100 Damage, 5 (3) Seconds Stun Duration, Can Destroy Corpse With Final Blow, 99999 Cast Range, 9 Seconds Cooldown.
Level 2 - 125 Energy Cost, 200 Damage, 5 (3) Seconds Stun Duration, Can Destroy Corpse With Final Blow, 99999 Cast Range, 9 Seconds Cooldown.
Level 3 - 125 Energy Cost, 310 Damage, 5 (3) Seconds Stun Duration, Can Destroy Corpse With Final Blow, 99999 Cast Range, 9 Seconds Cooldown.

Battlethirst (Spell / Allcast / Autocast Off) - Permanently adds attack
damage to the Naga Sniper with each fire shot, plus fastens his attack speed.
Level 1 - 20 Energy Cost, +10 Permanent Attack Damage Up To Attacker, 100% Faster Attack Speed, 1.5 Seconds Momentum Duration, No Cooldown.
Level 2 - 20 Energy Cost, +20 Permanent Attack Damage Up To Attacker, 200% Faster Attack Speed, 1.5 Seconds Momentum Duration, No Cooldown.
Level 3 - 20 Energy Cost, +30 Permanent Attack Damage Up To Attacker, 300% Faster Attack Speed, 1.5 Seconds Momentum Duration, No Cooldown.

Parasitic Goo (Spell / Smartcast / Autocast Off) - Gives vision of an enemy unit. If the affected enemy unit turns invisible or burrows it will be seen. Cannot be dispelled. At later spell levels: this spell will slow the movement speed of an enemy unit by 60%, but regens 12 hit points and 12 shield points per second, and the infected enemy unit’s parasite will be able to see other hidden enemy units. Has unlimited duration.
Level 1 - 75 Energy Cost, Gives Vision Of Unit, Invisible Or Burrowed Unit Can Be Seen When Affected, 1800 Cast Range, Target: Enemy, Neutral, Organic, Mechanical, Land, Air. Cannot Be Dispelled, Unlimited Duration, No Cooldown.
Level 2 - 75 Energy Cost, Gives Vision Of Unit, Invisible Or Burrowed Unit Can Be Seen When Affected, 1800 Cast Range, Target: Enemy, Neutral, Organic, Mechanical, Land, Air. Cannot Be Dispelled, Unlimited Duration, No Cooldown,
Infected Enemy Host’s Movement Speed Is 60% (60%) Slower, Infected Enemy Host Gains +12 Hit Point And Shield Point Regen Rate.
Level 3 - 75 Energy Cost, Gives Vision Of Unit, Invisible Or Burrowed Unit Can Be Seen When Affected, 1800 Cast Range, Target: Enemy, Neutral, Organic, Mechanical, Land, Air. Cannot Be Dispelled, Unlimited Duration, No Cooldown,
Infected Enemy Host’s Movement Speed Is 60% (60%) Slower, Infected Enemy Host Gains +12 Hit Point And Shield Point Regen Rate, Infected Host Can See Invisible And Burrowed Units For Non-Enemy But Friendly Players Only.

Rapid Refresh (Skill / Active) - Recovers 100% hit points, shield points, mana points, and energy points every 120 seconds.
Level 6 - Recovers 100% Hit Points, 100% Shield Points, 100% Mana Points, 100% Energy Points Every 120 Seconds.