My feedback for WC3 Reforged

I wanted to do a well organized post soon after Reforged announcement, but after “do you guys not have phones”, Activi$ion takeover, HotS development cutted / Esport HotS deleted and many other spot on PR statements and leaks i’ve almost lost all the will i had to write some feedback, especially because they will most likely ignore it.
These are just random ideas, suggestions, concerns and considerations that i thought of on these months.

  • The abomination model looks good, but it’s incredibly generic, even stitches from heroes of the storm looks more like a WC3 Abomination (except that dumb face that he got), the overall shape of the creature should the one of a pear, not a square; Plus it should be way more bloated and badly constructed like his WC3 Classic model is.

Vanilla abomination walks all twisted because it has one leg way smaller of the other one; one arm it’s shorter of the other, his face it’s so swollen that you barely understand that it’s based on a human one, plus it has one eye and a lot of teeths missing.
It didn’t look badass or menacing, it looked disgusting and perversed, a true “abomination”… The reforged one look instead like your generic zombie brute.
Here’s this thread with more ideas on the subject xhttps://www.reddit.com/r/WC3/comments/9uhy5y/reforged_abominations_need_more_meat/

  • I fear that they will remove all the blood from the models because of censorship (like it already happened with the abomination), why don’t make an option to have fully uncensored models and textures for everyone instead of castrating them to be as polite and friendly as possible?

  • For some reasons human structures seem to float above the ground, some added foundation is needed

  • As everyone stated, it should rain on “the culling” mission, if you want to make the cool final cutscene with all the houses burning, just make the rain stop after destroying a certain amount of houses.

  • Terrain textures and overall lighting need a huge revamp and upgrade, they really look off, especially terrain textures, i am not expecting textures as detailed as StarCraft 2 ones are, but at least add more detail and resolution.

  • I don’t know if it’s just me but orc structures lack the amount of team color that they used to have on WC3 Vanilla, i hope they wil fix them.

  • It would be a great idea if they look up to StarCraft 2 post launch development, like features added, fixes made, quality of life changes, UI reworks and new game modes added (Archon mode and Cooperative mode).

  • One great idea to improve readabilty of units would be to add a “Classic” skinset that changes all the textures to the original color schemes on the base game, so for example Knights and footmen would be white/team color instead of black/team color.

  • It should also be added an option to increase team color intensity (mostly make colors brigher) and apply team color to spells that usually are not team color, like StarCraft 2 did and it was a success, every single unit is super easy to spot with that option.

  • When adding missing genders to heroes in multiplayer, they should make sure that they are still clearly resemble the original heroic unit, for now they are naling this, Female Demon Hunter looks really similar to the Male one (that we still have to see, but whatever).

  • Footman’s shield should be bigger, it’s bigger on the reforged cinematic and it’s bigger on wc3 vanilla in-game model, a bigger shield would make it easier to read on the field of battle and make visually a lot of sense.
  • The Ghoul looks fine, but i think it should look more skeletal, not because i hate his WoW model (it’s not that good on WoW tbh), but because it would make it easier to identify on the battlefield.
  • If they want to make some campaign maps look like their WoW counter part, they should try to not simplify them (like they instead did with the Stratholme one, i mean c’mon, the main base is straight on the entrance and on the middle of the map, in this way you have immediate access to the city, the retreat route to defend the main is way shorter and the city itself it’s way smaller, it’s so easy to destroy all structures on the demo showed…), it’s important that they keep the same difficulty of the original.
  • I think that it would be also a great idea to have four difficulties like StarCraft 2 HAS, Simple-Normal-Hard-Brutal; Hard would be based on the vanilla difficulty, Brutal even harder.
  • Would be a great thing to have classic WC3 camera angles on in-game cutscenes as an option, but i am not too sure how much would it be worth it.
  • I really hope that they will release an uncensored intro reforged cutscene, since the new cutscene has canine skulls on the orchish banner, instead of a human one, you know, “we must cater to the Chinese censorpship…”, ffs…
  • It would be nice to see some of their WC3 splash art redrawn for reforged on their new style, like that bad*ss scene of Cenarius+Illidan versus a sea of skeletons.

  • Will multiplayer wardens (hero unit) have feathers on their back or will they use the same model as Maiev?

  • There should also be here all the option that starcraft 2 has regarding health bars visibility.
    FPS uncapping it’s necessary at this point, also an in-game FPS Counter, like the one present on starcraft 2 “remastered” console skins.

  • They should add the “Exxodus of the horde” last 3 remaining missions that were present on WC3 DEMO, they even have alpha voice overs still present on wc3 files, so redubbing them shouldn’t be a problem.

  • Arthas shoulderpads and head are too high, they should be lowered, especially the right pad, the shoulder pads should also be less big, now they are way too big.

  • Plus his head is so high that his neck look super long for some reason.

  • They just have to use the Reforged concept art for arthas too but without some silly modifications.

  • He needs bigger eyebrows, some beard and a dimple on the chin, he has a babyface now that doesn’t fit at all, just look at how his Heroes of the Storm face looks super close to his WarCraft 3 cover appearance.

  • Uther is too slim, he needs to be thicker and wider, like on Heroes of the Storm and his own WC3 Reforged concept art, right now he looks so esile in comparison to all the other heroes and units.

I will add new stuff with new posts whenever i have new ideas or they release new informations, like some T h i c c Elves previews

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I am a loyal Warcraft player from China. Since 2002, Warcraft is the first game on my computer. After playing a lot of games, Warcraft is still the most impressive to me. ,I watched every detail of the reforged carefully. I see that Blizzard is very careful . I think the reforged is likely to be one of the hottest games in the future. I think Chinese players are tired of LOL and dota2, and their desire for new games is increasing.

Based on the discussion between me and my friends, I said some suggestions:

  1. Rankings for local city and university players.
    Tencent’s operation of LOL in China is very successful. The important reason is that Tencent pays attention to social functions. Tencent believes that young people are playing games on the surface, and they are actually socializing.
    Tencent has the ability to attract new players and let many women play games. Many young people fall in love because they play games together.
    Although Blizzard and Netease also have a list of friends, the development of social features is still not enough.
    Friends in Blizzard and NetEase’s list, I have not seen them in real life. After I finished Warcraft or OverWatch, my friends around me didn’t know how I played. I couldn’t build a greater sense of accomplishment and friendship in Blizzard’s game.
    Blizzard and NetEase have no huge user groups like WeChat or QQ in China, I understand. But you can pay more attention to players in local cities or universities. Only a few people can rank top in the country, and few people can become professional players.
    I hope that I can add friends from the same city. The friendship of Warcraft should not only be on a certain website, but also in every city, in every university. I want to know the rankings of players in Beijing and Shanghai, and I also want to know the ranking of my city. Students can know which people in the university are playing well. They will become competitors and good friends in reality. The influence of Warcraft can continue to expand, and more people will participate in the game.They can meet in real life and organize events.
    I know that people in Northern Europe care about privacy. In China, the ranking of local cities is not privacy. For privacy reasons, he can set it not to be displayed.
  2. Suggestions about the model,
  3. Farmers carry huge wood when they are logging and building. When they were attacked, I thought they were very pitiful. Can they carry a little less wood?The farmer is running too fast, I don’t know if it’s because of 20 frames.
    2, The reforged of the trees is great, very delicate, I like it very much. But when the trees were cut down, many of the stumps left were very ugly, which was terrible for people with dense phobias.
    3, For female players, it is not easy to accept the shape of the undead ghoul. Can ghouls become more handsome? The number of female players affects the number of male players.
    4, BM’s sword is black, the knight’s sword and armor are black. White will make human architecture look more sacred?and Grubby also said white.
    5, I got the news, Blizzard will support the purchase of skin. A good-looking default skin will be more appealing to young people trying the game.
    6, Dont follow the design of StarCraft 2 and Storm Hero,please…When I played StarCraft 2 and Storm Heroes, I felt like I was floating in the universe. I felt very small and a deep sense of helplessness. The Warcraft’s MOBA and LOL make people feel like a savior, but also have a sense of protection and security.
  4. The dota and RPG maps will be completely changed, and more excellent MOBA maps will appear. I believe that there will be millions of players in China who will try Warcraft. Young people want to see the wonderful MOBA competition. They are willing to pay $10 to support the event. In China, the prize pool will be very huge and RTS will benefit. This also requires Blizzard to provide a better event system, they can see live broadcast in the battlenet. Chinese players believe that Blizzard’s operations are not as good as Tencent.
    4, Chinese players still dont know how to give Blizzard feedback, Netease has not begun to collect feedback.

4, Blizzard and Netease made World of Warcraft CG and comics video, it is awesome, such as Jaina and Sylvanas, the story of the rise of the Orcs, Chinese dubbing is also very good. But many Chinese young people have never played World of Warcraft, they do not know the culture of Warcraft. If you put the shocking video of World of Warcraft into battlenet, they will start to try Warcraft, they will find out how unlearned LOL is.

The reforged has updated the map editor, and I believe that even more great maps and game modes will be born.
Warcraft will be great again. thank you all.From Google Translate

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finally an useful thread!
but seriously i’m tired of people just being frustrated on this forum…

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DefilerRulez don’t encourage starcraft 2 / hero’s of the storm style of game in warcraft 3 Reforged, especially graphical demands, because let’s be serious, people don’t play games and especially warcraft 3 for the graphics.

apply team color to spells that usually are not team color: what do you mean by this exactly ? like a red team paladins holy light should be red ? :joy:

also kind of referring to yanda while saying this, i too think it’s great to expect new projects on Reforged but new mobas in wc3 is really a turn off for me, last time a new moba came out for wc3 it basically swallowed the game whole and then left it in the dust.

i’d very happy if history didn’t repeat itself for once.

and who was there to keep it alive? i’m not quite sure but i’m willing to bet a large part of it was other map makers works that were NOT moba related and were basically fresh decent to good content.

Hey yanda, thank you for the lenghty and interesting reply.
I will quickly answer your points:
1 ) Ranking for local city and university players, i don’t think that they will ever take the time to do it, only Netease could care to implement something like this, but it seems unlikely.
2 - Models ) I don’t see all of this problem about them carrying all that wood, depending on the tree, chopped wood can be a bit light if compared to its size.

I don’t see how chopped logs can disturb people with tense phobias, maybe because i like stuff like star-fingered toads, probably a weird kink of mine…

Can you explain me how the Ghoul model is unacceptable for female players? I think that it looks great but it should be a bit more skeletal, with more flesh showing; Plus your argument about more female players => More male players doesn’t make any sense, maybe on China, but on the west it doesn’t affect male players number, especially on a super niche market like the RTS one, this is not Fortnite, with people fantasizing 24/7 about female in-game models breasts and butts.

4 & 5 ) It’s exactly what i was talking about in my post

6 ) It’s because it’s a sci-fi with multiple characters, feeling

should be exactly the point of a good Science Fiction setting focused on intergalactic wars on a large scale.
I know that feeling like a savior, protected and secure it’s a good thing, but on the west we are growing very tired that every damn game feels the need to pat us on the shoulder by telling us every three seconds that we are the greatest thing ever, the saviour of this world eccetera… If you want to feel like this there’s WoW already, where every single NPC will applaud you for your skill and greatness, it feels good once, but it immediately becomes tiresome.
WarCraft 3 didn’t have the need to compliment you every second, nor StarCraft 1/2; Just look at Dark Souls saga, you feel like a living god when progressing and that is all by your merit, there very few instances when NPCs will compliment your progress and i love it!

4+4 ?? ) I really hope that they won’t charge us mods, or the WC3 community will run away super quick, about feedback gathering on China, welp, good luck Netease, i bet that they are still too occupied to develop to develop that mobile Diablo game abomination.

4 ) I don’t understand this… Are you suggesting a lore recap at your first start up of WC3 Reforged?

MajorHngover: Thank you, the community it’s frustrated because it’s greatly concerned and objectivley ignored.

stormknight: I was talking about interface, game optimization, quality of life and units readability when talking about sc2, i stated it multiple times, i didn’t talk about modified gameplay and i was not talking about graphics, the terrain textures /lighting improvements suggestion it’s because they are objectively out of place and outdated right now, they basically look like s**t.

For the added team color, i am talking about spell projectiles and effects, for example on SC2 spells like time warp, emp or guardian shell are team colored, iwas not talking about every single spell btw, only some of them, like it happens on sc2.

About DotA, it was like cancer for the WC3 community, that spawned one of the worst gaming communities ever, i agree that WC3 was kept alive by modding and mapmaking btw

EDIT: Forgot one thing, please don’t add to WC3 the tryhard voice acting of WoW (therefore of HotS too), it’s umbearable to me, they force English Voice Actors to make their characters talk so seriously, so pretemptious, so convinced that they are the holiest/hellish thing in the world, so menacing… to result in being some childish tryhards, i swear to Red Shirt Chad that i alwais super annoyed by WoW voice acting, especially on villains…
Two examples below:
Mal’Ganis WC3 xxxhttps://www.youtube.com/watch?v=4XFVlob57tY
Mal’Ganis HotS xxxhttps://www.youtube.com/watch?v=lOodsHgVFI8

I am absolutely expecting better texture and details than SC2 (a game released a decade ago) and definitely expect all the quality of life features from SC2 (unlimited unit selection, worker rally, shift-queuing commands, camera hotkeys).
Why release reforged if you dont have these KEY features.

Aren’t those already in WC3? Workers rally. Shift clicks.

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Keep in mind that Reforged has to use a 2002 engine as a base, so i don’t know if textures will be better of sc2 ones

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Stratholme should be bigger. I’m okay with basing it from WoW Stratholme but they should more buildings since we’re only seeing a very small portion of the city from the dungeon players’ perspective

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