Multiple Spell Damage Reduction abilities interact badly

Hello,

There is a bug with the Spell Damage Reduction ability from Runed Bracers where, if you have multiple instances of this ability on a unit with different reduction factors, the most recently added ability is used.

Observed on: 2.0.1.22498

Expected:
The order in which the abilities are acquired should not matter. The greatest reduction should take precedence, i.e., if the unit has two such abilities and one ability reduces the spell damage by 50% and the other does by 75%, the 75% one should be used regardless of the order in which the abilities were added.

Actual:
The order matters. The ability added last to the unit is used even if the spell damage reduction is less.

Extra:
The ability also conflicts with Elune’s Grace, which modifies the taken spell damage as well, in the order the abilities are added.

3 Likes

honestly they should stack, because otherwise having multiple instances is useless, and you should give the item to another hero or vendor it for gold.

1 Like

Well, the same is true for Necklace of Spell Immunity. But if full spell immunity is allowed, maybe it’s not too much to even have additive stacking, that the damage is reduced to almost 0 with 3 runed bracers.

I think they previously stacked, but they aren’t doing it now (In my last test they apparently didn’t).