98% win rate AT VS 35% win rate RT needs to be fixed use common sense.
MMR needs to be used for match making instead of just random 4V4
98% win rate AT VS 35% win rate RT needs to be fixed use common sense.
MMR needs to be used for match making instead of just random 4V4
Dear Warcraft III Development Team,
I am writing to express my deep frustration with the current matchmaking system in Warcraft III: Reforged—specifically, the practice of matching Arranged Teams (AT) against Random Teams (RT).
Allowing fully premade groups, often consisting of highly coordinated and experienced players, to play against a group of completely random strangers creates an extremely unfair environment. In almost every match, the outcome is predetermined before the game even starts. This completely destroys competitive integrity, ruins the experience for solo players, and drives people away from the game.
I honestly cannot understand the reasoning behind this design choice. Could you please explain:
To be blunt, matching premades against solo players makes no sense from a competitive standpoint. Random players should not be used as filler or easy target practice for coordinated groups with voice communication.
I strongly urge you to reconsider this system and separate the queues for Arranged Teams and Random Teams. Please provide some insight into why this decision was made and whether any changes are being planned to restore fair play.
Sincerely, Cvalik
All blizzard legends left the game long ago, people work on it is just some left over nerds grew up playing mobile tower defense. Do not expect them to use common sense, understand how online competitive game should works. They just dont get it.
I remember your ID, clearly u need more skill instead of flame balance..