My criticism would be a general aesthetic criticism: these new models don’t look “Warcraft” to me. Warcraft art design has always been cartoony and colorful, and this new art design feels like a significant departure from that. It feels like the Quake art team did the redesign with their brown and grey color palette, then just enough color was slapped on them to be able to identify the player in game. The lighting on the character models looks like the over-harsh lighting from Doom3, and just doesn’t fit the Warcraft aesthetic. Is this because some bump-map texturing has been applied to make things look “gritty”? Both the peon and the peasant display this problem.
To make a comparison, this feels a bit like the aesthetic changes from final fantasy 7 to final fantasy 8. FF7 carried forward the cartoon proportions of the previous sprite-based games into 3D, with overlarge heads and exaggerated proportions. FF8 abandoned that aesthetic for normal human proportions. To me, FF8 no longer felt like a final fantasy game.
Some of these reforged models seem to be exaggerating the wrong things.
The shoulder pads on footmen being an obvious example. The original WC3 footmen felt much wider, and shorter entirely because the shoulder design. It completely changes their silhouette.
Other examples, like the flying machine look like a complete departure from the original design.
The orc peon’s head is over-stooped compared to the the original. His head was never flush with his shoulders. He barely looks like an orc.
I was honestly hoping that the Heroes of the Storm art aesthetic was going to be applied to WC3. I’m kinda sad to see that it has gone a different way. Again, a great example being the footmen, the lane minion footmen in HotS look like a more faithful reproduction of WC3 human footmen than the current reforged beta art.
I guess I don’t think that adding more polygons always makes things “better”. Some of the models feel muddled because I honestly think a lot of the detail is lost because there are “too many polygons”. Again, to compare this to HotS, I think the HotS approach uses its polygon allocation to great effect to embellish the parts of the characters that make them distinct and give them flavor. These beta assets seem to add polygons to add “detail”, but that extra detail doesn’t make them more distinct or “flavorful”, if that makes sense.
Anyway, that’s just my opinion, as someone who has played Warcraft games since WC2 (yes, I’m old).