Besides for the issues that other users have pointed out. Am I the only one who is surprised at how Blizzard missed a major monetization opportunity here?
For example, as World of Warcraft has existed moved the lore forward - there are many stories and campaigns that could have been explored. Should these be done correctly I could have seen $5-15 campaigns. Throw on top of this a ‘bracket +’ option which included some additional races or units and Blizzard could of made some good money.
Not sure about new races or units, but perhaps new skins for existing units and heroes. And the assets used for the new campaigns can be used for new online maps.
I would pay for unit/hero skins and/or new official campaigns. But sadly judging from the way the game has been handled since before it even launched, I doubt they will do anything like this. They already stripped it of most of the upgrades we were excited about because some purists complained and made noise and Blizzard saw it as an excuse to do less work.
Pah, they didn’t even deliver the hero skins they are advertising! They advertise being able to select between lots of hero skins from the campaign, like all the Dreadlord models, Crypt Lord models, Archmage models etc. But that was all just a lie. We can’t select between them and 7 months since release Blizzard has not spoken about this fact once. They wanted people to forget, but we don’t forget that Blizzard has been trying to falsely advertise features that are not in the game. They already tried that with the misleading Blizzcon 2018 footage, which was since taken down. But they continue to do so with their promise of hero skins in the official blog posts.
We don’t have ladder, we don’t even have profiles. This game is dead to blizzard, they cut half the amount of features from an 18 year old game, deliver a non-functional graphics update which almost no one uses apart from maybe the campaign. This game was mismanaged to the likes of no-man’s sky. But unlike No Mans sky, blizzard doesn’t care about fixing the game.
Blizzard already killed Heroes of the Storm, now they killed Warcraft 3.
The campaign is bad. It has bugs and missions half finished.
If it was just the old campaign with new models it would be great. But even they did not do well.
Now, as a serious answer, they already considered “monetization” to sell a remastered graphic version of the game.
If they had stick with just this they wouldn’t have any problem selling thousands of copies.
Since they decide to enforce the new graphic with all the mess they did, there is a little chance now to gain anything from this game.
Unless they say: we go back to the old battlenet, just the ingame graphic can change, if you want to try something new.
They would get all their customers back.
But
RELEASE
not
PROMISES
This is what they should have done and still could do, especially since that’s all Reforged essentially ended up being: a remastered graphics pack. But it was implemented really poorly between the removal of existing features, less optimized performance (both the menu and in-game), added bugs, crashes and desyncs, and forcing it all, including the new client and much bigger graphics data, onto everyone. Even those who didn’t buy Reforged who can’t even use the new graphics.
Which worked quite well, so why not do the same thing for Warcraft 3? Admittedly unlikely Starcraft, Warcraft 3 is a fully 3D game so they probably wanted to do more than just polish the sprites a bit in order to make a worthwhile difference (although they still could have just built upon the original models and not have made the new ones so different), but they didn’t have to do much of the other stuff they did. Even though they walked back some of the previously advertised changes (new style of cutscenes, voice acting, retcons and more emphasis on Sylvanas and Jaina), many of the other changes that they still did caused problems or were received negatively. Hopefully they learned their lesson from this.
Not likely. If Blizzard has proven anything about itself in recent years, it’s that their hubris knows no bounds and they’re incapable of admitting to when they’re wrong. They’d rather just blame the customers for their failures instead of admit that they done goofed, because they’re the immortal gaming gods Blizzard, they can do no wrong.
I agree with you on this point. However, by changing the TOS for map makers Blizzard has essentially cut the knees out of the custom map community. Had the wanted to make DOTA into a game; they likely could have regardless of TOS. But they had a lack of will, so now everyone suffers with the greedy changes.
With that said, I would be happy to see official storylines addressed. I don’t know when a new Warcraft game is likely to be released. With WoW’s story progressing it would be nice to see the ‘Military / Faction’ side of these stories. Even a secondary ladder for newer units or factions. Retaining both the classic playstyle as well as adding more.
Blizzard doesn’t care to create content of superior quality for an 18 yo game. especially singleplayer.
The Community pre Reforged already made campaigns that are 10 times better then the vanilla games campaign.
Lots of alternate story to straight up continuing War3 into Wow lore. with great quality.
The only thing that lacks is voice lines for cutscenes. if that’s the make or break part for you then whatever. i don’t care however. if you actually played some of those maps and campaigns and paid attention you would grow to realize that quality has a limited bar and many of the content people already made reach or go beyond this bar.
Being in another community of another game soon to get a remaster however, i for one have realized some people just don’t care. and want more. the cycle of gimmie gimmie gimmie never ends.
I already played those campaigns. Because it is illogical to expect from an AAA something of quality.
And I don’t see anything wrong with the Company cycle making decent content consumers consume it. That’s how almost all businesses work.
Anyway, now I can’t play those campaigns. Or make my own?