So as the title says, originally it was intended for map sizes to be increased to 512mb not 256mb, this is important because for example, Reforged models or high definition models in general tend to occupy several MBs per model, this means that an HD map is fairly limited on what it can utilize as it is. It’d be nice if you guys could fix the problem, as it stands, map lobbies get broken when you host a map above 256mb.
According to Triggerhappy (hive user): “I believe the limit in reforged is supposed to be 512mb, but the map cloud storage is limited to 256mb”.
This might be the issue as to why the map lobbies do get broken when you attempt to host a map higher than 256mb, a hardcoded cap on the cloud storage limit, it’d be nice if you guys could change it to 512mb as it was intended(?) as the rest of the implementation should already be there.
Thanks!