Currently the matchmaking system in the 4v4 game mode doesn’t make any sense and highly favours players with 3900 and more MMR (seems to be the breaking point) in terms of team compositions.
The following example of team composition is VERY common recently:
Team 1:
Player A (4300 mmr / 60% winrate)
Player B (4600 mmr / 65% winrate)
Player C (4900 mmr / 70% winrate)
Player D (3900 mmr / 60% winrate)
vs.
Team 2:
Player E (2900 mmr / 40% winrate)
Player F (2700 mmr / 33% winrate)
Player G (3600 mmr / 53% winrate)
Player H (3200 mmr / 35% winrate)
As you can see, the team compositions are extremely unbalanced. The problem is that this is not an exception. Recently, the majority of match-ups are as unbalanced as in my example. Hence, players of team 2 will leave instantaneously when seeing the loading screen with these teams. They then will queue again, but the next match-up will be like the previous. And so on and so on. Mass leaving is now a huge problem. About 6 of 10 games have instant leavers.
Due to that a spiral of “auto losses” and “auto wins” is triggered. Higher MMR players, will just farm a lot of wins effortless, because enemy teams gift the win at start and Lower MMR players won’t be able to lift heads and keep collecting losses, because they will always be confronted with being in the weaker team + maybe having a leaver straight at the start due to the unbalanced team compositions.
It would be great, if the developers could change matchmaking in the 4v4 mode to be more balanced (e.g. 2 high MMR with 2 low MMR etc.).
I saw that you are making adjustments in the latest PTR Patch. However, I can’t see how they are going to really tackle the problem. I think more variables should be considered in the matchmaking formula.
Toxi, one of developers of W3C is a very known expert on this topic. Maybe blizzard/microsoft could reach out to him, since this would benefit all players.
I hope something can be done about it.
Many thanks.