This is reproduceable reliably, especially as MMR decreases. This is most obvious in 2v2, rendering the game unplayable, regardless of actual performance.
The matching system will virtually always pick any 4 players, and then arrange them into the four player slots from lowest MMR to highest. This creates an unbalanced game that is always stupidly easy for one team and nearly impossible for the other:
Team 1 Team 2
3500 MMR 4300 MMR
3800 MMR 4800 MMR
Granted this range is really large in the first place. But this isn’t just one game or a few games. it’s EVERY SINGLE GAME in 2v2 and seems to be the case elsewhere as well. Any normal matching system would arrange the same four players above like this instead:
Team 1 Team 2
3500 MMR 4300 MMR
4800 MMR 3800 MMR
This produces much closer average MMRs between the two teams and would produce a match that has a reasonable chance of being fair.
The only games I EVER see that deviate from this are games with two solo players vs an arranged team, which quite frankly I think shouldn’t happen either but I realize ATs would have to wait a lot longer to play.
This happens way to consistently to be just an oddity or even a bug, it’s apparently designed this way. Well it’s a terribly flawed design and it needs to be changed.
Sure, you might lose just a couple MMR points and gain a ton on the off chance that you actually do win. But this actually isn’t great for the other team either, as they gain just a few points on a win and lose a ton if they actually lose.
This isn’t just a simple case of me or anyone else being garbage (I already know that), and it clearly isn’t just happening to me. It’s a systemic problem.