Hey guys, since we now only have one editor for both classic and reforged, i tried to open my map and protect it as usual, but new wc3 (1.32 version) when i protect does not recognise the protected map, so it can’t be hosted. When you try to host it, it just auto-kicks you. Anyone has an idea on which program I could use?
This has always been the case?
A lot of old protection tools will do this due to underlying changes made to modern Warcraft III maps. For example 24 player support, or the new SD or HD only modes.
You can try W3x2Lni which is a more modern tool and has protection like side effects when optimizing maps. Otherwise one would have to resort to manual map protection which is usually done by deleting World Editor only data files.
Be aware of all the negative aspects of map protection. I get asked on a fairly regular basis by players who want to modify old protected maps to fix them for newer versions of Warcraft III.
Incase you’re using Vexorian’s map optimizer, well try not using its optimization tick options and only ticking the protection ones, its like only 2 if i remember right. and it pretty much only removes the World Editor specific files.
Doesn’t the new EULA forbidding map protection? I mean on Reforged
- Custom Games should be playable by all users . Custom Game developers may not develop Custom Games that include a mechanism that allows the developer to limit access to the Custom Game to certain users.
Source: https://www.blizzard.com/en-us/legal/2749df07-2b53-4990-b75e-a7cb3610318b/custom-game-acceptable-use-policy
So this was the case before Reforged even was a thing? Or, like the OP said, it is a new thing since Reforged became a thing? Man, you people need to get a clue.
Yes there are still working map protectors, search around Hive and other places you can find them, I always use them for my maps. Keeps average joes from adding in cheats at the least.
There was never a way to fully protect maps from people. As soon as someone figures out a way, someone else figures out how to break it. There will always be more people who don’t want maps protected, than do. It’s a waste of time.
Yeah it is possible to get around map protections, but why make it easy when its so simple to add basic map protections. Might as well make people work to steal your work / add cheats and spread malicious copies.
That is with regard to players playing the map. Not other people trying to develop the map. For example if one instantly defeated a player who had a specific account name at map start one would be in violation of that.
There has always only been 1 official World Editor. Warcraft III Reforged has not changed this. No idea why people think could have.
I don’t believe this is the case. Since Blizzard owns our maps now, what if they decide to “take” our map at any point but our map is protected? I think that EULA point was specifically written to counter this scenario.
Besides, what if you add a trigger that doesn’t instantly defeat a player but rather decreases his gold gain or any other stat by 20% for example. Maybe something even less noticeable. Players would always be at a disadvantage, and should they report map to be checked by Blizzard for such triggers we return to my first point.
While I’m not fine with people stealing each others work, this might be the only way sadly.
StarCraft II has same EULA. StarCraft II had an option to publish a protected version built into StarCraft II Editor.
As long as it is applying to all players equally and fairly it is fine. It is specifically to stop blackmail and other nasty map development practices.
Maybe people had a reasonable expectation that Blizzard would leave the Classic client alone instead of forcefully updating it to Reforged and essentially taking away the game you paid for years ago to replace it with an inferior, DRM’d-to-high-hell facimile.
Most people do not care about that. We have been playing the modern format of Blizzard games for a decade now and even expected such a change.
Uh… if you don’t care, you’re part of the problem. And this is a problem. It’s a bad business practice and giving them a free pass just because they’re the bearers of that blue logo that used to be associated with awesome games and quality is not doing anyone except the greedy corporate execs at Activision any favors.
A lot of people were caught very offguard by the forceful merging of the reforged and classic clients and are not pleased at all. I played through the whole beta and didn’t realize they were going to do that.
The merger was kind of was suggested during the beta by it being Warcraft III 1.32 while current live was 1.31.X.
That is hardly an explicit indicator haha, people playing classic were super confused when they had to download that extra 30gigs.
No, we’re not, and this is really off the rails for this thread, but did it ever occur to you that this didn’t and doesn’t bother everyone? While having the HD assets be a seperately installable download (even if you own reforged) may have been a good idea, it definitely would have added expense and work to the production and they (like me honestly) figured that with today’s PCs and the internet the average user has today, that 30GB isn’t really that big anymore (and honestly I don’t feel like it is- I have games from 15 years ago that come close to that, and as an example, MHW is at least 30GB before the high res texture pack (but to be fair, it is treated as a free DLC and doesn’t have to be downloaded if you don’t want to) and comes out to 85GB for the complete package. Just because something that is an issue for some people isn’t for others doesn’t mean those others are “part of a problem.”
And aside from that, DRM is generally not a major issue as long as it isn’t unduly obtrusive to legitimate users using the software in a normal manner (Although I would prefer DRM generally being removed after the first couple weeks where most sales occur)
On the issue of map protection. I never used it and I never will. Yes, if I have a good idea, someone might modify it and try to pass it off as their own, but most people are not terrible people and I believe in giving other people the oppertunity to learn from what I created.
And as far as the rule about discriminating against users: This rule means that you can be reported if you make a map that (for exmaple) includes triggers that say something like “If player 12 name = JoeShmore#1234 then end game in defeat for that player” or otherwise don’t allow specific users to play a map the same way as everyone else.
I really discourage this practice, especially with this motivation. It doesn’t affect you if someone else wants to cheat at a custom game. And anyone who does want to jump through hoops to cheat like that might run afoul of that rule in the EULA against discriminating against other users. And if you really want to do that, you have way too much time on your hands. Finally, if someone is obviously cheating in such a way, word will get out and people will just not play with that user.
Looking at maps others have made is an invaluable way to learn how to make things in the editor.
I understand looking at maps is an invaluable way to learn how to make things in the editor but people can always just ask permission too if they want too. I use one with a password lock and can give out the password to people that want to take a look / make modifications on request. I’m not saying hoard tribal knowledge.