Hi there. This just a plea to Blizzard developers to make Wyrm more usable in 1vs1 games, at least in one of the match-ups.
Here are a couple of thoughts:
(1) The gameplay I am talking about is not about massing Wyrms, it is about adding 2-3 Wyrms to your army to make it stronger. So to make this idea work, we need to consider only 1 Boneyard builds (otherwise too expensive).
(2) To have a playable unit: reduce wyrm’s buildtime to 60 sec. (I think in a dynamic RTS all units should spawn in at most 1 minute). Reduce wyrm’s food to 6. To compensate, reduce its hp, damage, and price. It should not be looking as an ultimate air unit, which in reality is useless and expensive.
(3) Think if Freezing Breath needs a tweak or reduction in price (-25 wood to begin with). Maybe wyrms will benefit from other ability that players could research in the Boneyard.
(4) Sacrificial Pit looks like an undeveloped branch of UD’s development that few players are using. You can make it 25 wood cheaper. Another possibility is to create new units/upgrades/options for UD players to be available once they build the pit.
Looking forward to playing WC3 Reforged.