Lack of autoplay mechanics for orcs

Before you start yelling at me, read the post.
Orcs only have ONE autocast, bloodlust and its hardly ever use in meta as orc players tend to stay at tier 2. No spell inmunity units, no way to recover mana for casters, the only way to heal is by spending money. EVERYTHING requies somekind of micro management.
Other races have:
Nelf: Dryads, in my opinion the most stupid unit in the game, slows with autoattacks, spell inmunity, and autodispell, talons with faerie fire, moonwells and several other abilities that just need a trigger not even a target required (those op mountain giants and roar)
Humans: O this is funny, priests, spellbreakers , sorceress ,i can understand other autocasts, but SLOW?, seriusly no one else things that this spell shouln´t be autocast and that is completely broken?, this spell nearly counters BL(tier 3 spell)?? And of course unlimted mana with AM
Undead: Statues, Banshes, Necros. Maeby necros aren´t that good but is still an autocast ability.

Don´t you thing that this makes the orc army a lot harder to control for average players an amateurs?

PS: Orc bias sure. You dont need to write it again

Honestly? No not really. Dryads are pretty easy-mode for sure, but the number of Orc units with active abilities versus other races is pretty even. Sorceresses you can complain about, but if you’re leaving slow on auto-cast you’re (imo) playing human wrong. Night Elves have spells on almost every unit, and several key ones like Cyclone can get screwed up without auto-cast management. Every race has micro, and most Orc casters have AoE or specific spells where auto-cast wouldn’t make sense anyways. Healing Ward, Purge, Spirit Link, Stasis Trap, none of these make sense to auto-cast. It’s not a problem that needs auto-casting enabled for orcs, or disabled for other races. Is there some minor imbalance for it? Sure, but at the end of the day you’re micro’ing about as much as any other race. (And as for your healing, I’d say that Healing Salve is a positive trade up for Orcs, since you can get Grunts back into the fight for less than a fourth of the cost of making a new one).

Spell immunity is it’s own issue, especially with the current meta, but that’s another thing entirely.

Well either you play Orcs for their strengths or you are asking every race to be homogenized and be skins of other races.

If you want immune units or autocast spells, then play the races that have those instead of complaining that the Orcs are not Night Elf/Human/Undead enough. Orcs don’t have a heavy air unit that does magic splash either, but they make due with what they have and are competitive in doing so. If Starcraft has taught us anything, it’s that not every race needs to have the same learning curve.