Leaving Warcraft 3 for now maybe not forever, but for a while.
Hey everyone,
After a lot of thinking, I’ve decided to step away from Warcraft 3 (Reforged) for now. It honestly hurts to say that, because I truly love this game – I’ve spent countless hours on it, both in its classic form and Reforged. The passion is there, the nostalgia is real, and the gameplay at its core is still something special. But let’s be real — the current state of multiplayer just isn’t doing it anymore.
Here’s why I’m leaving (for now):
- No Matchmaking Fixes: The matchmaking system is still fundamentally broken. Queues are inconsistent, skill balance is often way off, and there’s no clear roadmap or communication on when or if this will be fixed.
- Leavers & Disconnects: There’s no proper timeout system or punishment for players who rage quit or disconnect. It ruins team games and leaves no fairness or accountability in place. Compare that with other games where a 5-minute reconnect timer and leaver penalties are standard — Reforged is way behind.
I’m moving to Dota 2 for now. At least there, you see familiar hero designs (many are inspired directly from Warcraft 3), and there are systems in place that protect the quality of the game:
- Leaver penalties
- 5-minute grace period to reconnect
- Strong matchmaking
- Constant balance updates and transparency from the dev team
It just feels like a better use of my time right now.
Final Words
Again, I want to stress this: I love Warcraft 3. I’ve played it since the early 2000s. I’m not leaving out of hate I’m leaving out of disappointment. Maybe one day I’ll come back. Maybe in 2050, they’ll finally fix matchmaking, give AT and RT proper balance, add timeout features, reconnects, vote systems, and all the other basic stuff that modern online games have.
On AT vs RT – And Suggestions I’ve Repeated in the Forums
Currently, AT (Arranged Teams) don’t face RT (Random Teams) in matchmaking and honestly, that’s a good thing for now. Those matchups were often heavily one-sided and frustrating for RT players.
But I’ve mentioned this many times on the forums:
If Blizzard ever brings back AT vs RT, it needs to be done with proper balance in mind. Here are some of the ideas I’ve brought up over and over again:
- +500 MMR Advantage for RT: Random Teams should get a matchmaking boost (around 500 MMR) when facing organized AT players, to level the playing field.
- In-Game Voice Chat for RT: Give RT players access to team voice chat. AT teams already have the advantage of coordination — this would help bridge that gap a bit.
- Pre-Game Planning Phase: Add a short timer before the match starts (maybe 20–30 seconds) where RT players can talk strategy, or positioning. It’s a small change that could make a big difference.
Blizzard needs to support it with real balance tools and features or else it’ll just be another reason for players to quit.
Blizzard Needs to Catch Up – Timeout Systems, Reporting, and Player Accountability
To be honest, I don’t think Blizzard will ever fix basic systems that almost every modern competitive game already has. In other games like Dota 2, you can’t just leave a game without consequences if you do, you get a timeout or penalty. That forces players to think about the team and the match, not just themselves.
In Warcraft 3, there’s no proper system like that. If someone rage-quits, goes AFK, or griefs, there are no real consequences. And the report system is extremely weak basically useless.
In Dota 2, for example, you can report players for:
- Griefing
- AFK
- Toxic behavior
- Feeding
- Abusive chat
…and it actually leads to consequences.
Blizzard really needs to look at how other games handle this and put all those systems together for Warcraft 3. It’s honestly surprising they haven’t done this already — especially considering how Grubby brought a lot of new players back to W3 at one point. That momentum was lost because these basic systems were never implemented.
What Blizzard Should Do:
- AI Moderation for Reports: Use AI to detect griefing or toxic behavior. Not to ban people outright, but to give temporary punishments — like:
- Forced to play 3–5 single-player games before rejoining multiplayer
- Temporary chat bans
- Matchmaking cooldowns
It doesn’t have to be harsh — just fair and consistent. Right now, people can ruin games and nothing happens.
I honestly hope Blizzard puts these systems in place before 2050, but the way things are going… I’m not holding my breath.