Oh, and since you went there: I don’t think I know everything. I don’t claim or pretend to know everything, and I never ever did. But I do know logic and I do understand truth and facts. And those are the things I will base my arguments on to the extent that those things are available.
Fair enough.
But when you insert it into a myriad of info that you keep conveniently ignoring, it seems otherwise.
Not trying too.
There’s not much else one can do than try a parental appraoch to a petulant person.
I mean, if that’s what you need to tell yourself, so be it. However, I never said that. Another twist of my words for the books.
I never said it wasn’t.
Correct, a machine receives the report and places it in a queue.
Essentially. The report is handled by a human who, if warranted, applies the account action.
Whew. You made it.
You did say that. Maybe you didn’t see those words of yours that I put in the quote box? If you think they should mean something else, then say what you mean instead of what you said in that quote box.
When I say audited, I don’t mean performing actions. I mean verifying that those actions made by the reporting system were correct. That’s what auditing is. Making sure things are correct. Auditors don’t perform actions, they verify them.
This isn’t some crazy new fangled idea. Tons of games have automated reporting systems. And those systems issue the actions. Users can of course challenge those actions, and at that point a human looks at them and determines if they were justified.
Take League of Legends for example. Their reporting system is heavily automated. Humans are used directly for some issues, but other things are handeld by the system automatically. For example (Disclamer: This is an example, no offense is intended to anyone), typing the letters k, y, and s together, which has a very toxic and negative meaning, into the chat will result in an automatic chat ban at some random time after the text was input. Try it yourself if you want lol. 100% automated, with no human intervention, because Riot decided that this particular letter combination is never acceptable under any circumstances.
The only real caveat here is that this doesn’t ban you from the game, only from using the chat feature.
And after that audit, if warranted, the GM applies the panalty.
Your semantics doesn’t change the process. GM reviews the internal data and takes appropriate action. Be that apply a penalty or not.
I didn’t say it was. Further, tons of other games are not Bliz’s games.
The chat bans in League are applied automatically. Not by a GM.
I didn’t say “tons of other games” equated to Blizzard’s games. What I am saying, however is that Blizzard themselves said the player reporting is automated (It doesn’t say there’s no oversight, obviously, just that it is automated). And I provided the above example to say why there is plenty of reason to believe the system is automated as they say it is, with little to no staff involvement.
But really, the bigger issue is if the system does infact require GM intervention, then clearly no one is, because I’ve honestly never heard of or seen any sign of any particular users having their access to War3 restricted.
And given the number of racial slurs and other inappropriate drivel I see people spurt in this game, I’m inclined to beleive the system either isn’t working at all, or no one is at the wheel. You choose which.
Great!
However, I’ve never been talking about any procedures except Bliz’s.
Like I said: It’s an example of automated reporting in action. i.e. Automated reporting with no human intervention can be done, and Blizzard has led us to believe that this is the case with Warcraft III. It says nothing other than “automated player reporting has been added to the game.”
Also: We already had player reporting before these patch notes, which implies heavily that it was not automated before. And since to me, automated means “not handled by humans (except after the fact perhaps)”, it means that they had a person or person handling the ingame reports and then they decided to automate the system so that they wouldn’t need a staff member to handle it. i.e. cutting costs. There would be no reason to automate it otherwise. So until evidence presents itself, my interpretation of what Blizzard’s official word says is that War3’s reporting is entirely automated, and any human intervention only comes about if the system actions someone and they go to Customer Support to dispute it.
(But again, I’ve never seen anything around this forum or others to suggest that anyone has actually ever been punished by this system, with or without the help of a human)
Okay. Thanks, sincerely. But other studios’ ways was never part of the conversation.
Well, with that, it’s clear you’re deluded. So much that you won’t even go to where the proof is, despite even been pointed to the horse’s mouth.
So be it.
You’ve got a really strange defintiion of deluded.
I see words, official words stated by Blizzard. I took those words to mean what any reaosnable person would take them to mean. We are (supposed) to trust what is written in those patch notes. So I really don’t see why you think it’s so unreasonable for a user to assume that since Blizzard says it’s automated, that it must be automated.
That’s not deluded. It’s rational, and it’s logical. And I’m happy to accept evidence to the contrary, which is why I said, “until evidence presents itself.” Because I have no reason not to believe those words unless actual evidence to the contrary is presented.
That hasn’t happened yet. All you ever did here was prove that you have MVP status on other boards. You are not “the horse’s mouth.” You can not tell me exactly how War3’s reporting works or if anyone has actually been subjected to it or not, because you are not in a position that would have that knowledge.
Yes, yes, CaptianJack, you can have the last word.
I don’t care about the last word, I care about truth and logic. And I’m offended that you find rationalism and logic “deluded.”
It’s Inappropriate
This post contains content that a reasonable person would consider offensive, abusive, or a violation of our code of conduct. I think a reasonable person would consider you calling them “deluded” offensive.
The mark of a real MVP would be someone who can deal with a person who they find frustrating and avoid using insulting words to describe them. (i.e. if you can’t say anything nice don’t say anything)
Guys can we please move back to why the MMR is not being fixed like the way it used to be ? The LVL system was awesome and once you hit lvl 20+ all your games would become soo nice… Why did they remove the leveling system ???
it’s not the MMR itself that needs to be fixed, it’s the matching system. There’s a really really simple fix here but i doubt it will ever happen.
Jeez, I missed out on a shitstorm and a half in here…
I believe that the MMR system is currently inconsistent and unreliable. There are occasions when MMR adjustments are not applied accurately. Numerous issues require attention and resolution. In my view, implementing a dual-ranking mechanism akin to the WC3 Champion model, along with an enhanced ban system, would be beneficial. However, I hold the belief that rectifying these concerns will demand a considerable amount of time and effort, possibly spanning generations. Regrettably, the prognosis for a comprehensive revival of the game’s status appears grim. The player base remains limited due to the myriad of persistent problems plaguing the game. Addressing these concerns would necessitate informing previous players, who owned the game before the reformation, about the revised match balance, revamped leveling system, and other refined features.
The game has regrettably entered a state of decline, with a dwindling player base and an exodus occurring progressively. This phenomenon has been mirrored in my own experience—initially, I engaged in a substantial number of matches daily, numbering around 10 to 15 games. Presently, my involvement has tapered to a mere 1 to 3 games each day. Similarly, my acquaintances have taken the route of discontinuing their participation. Among them, two individuals continue to engage in gaming activities, though their primary focus has shifted to WC3 Champion, which boasts a captivating level system. This alternate avenue provides a unique sense of accomplishment beyond the conventional MMR or ELO metrics, which has a distinct appeal, particularly to players who may not possess the expertise of seasoned professionals.
It’s vital to note that the preferences for ELO or MMR among professional players shouldn’t dictate the preferences of all players. A dichotomy exists within the WC3 community: those who favor the precision of MMR, and those who derive satisfaction from achieving levels. One might speculate that the developers solicited feedback from prominent figures within the pro scene to shape the game, potentially overlooking the diverse spectrum of players who value distinct features.
A critical realization must be reached: the player base comprises two distinct segments—those drawn to the allure of MMR and those who relish the pursuit of levels. The latter demographic, particularly those who have found themselves entrenched within the same MMR bracket for a protracted period, is confronted with a sense of stagnation that can erode the enjoyment factor.
The game has regrettably entered a state of decline, with a dwindling player base and an exodus occurring progressively. This phenomenon has been mirrored in my own experience—initially, I engaged in a substantial number of matches daily, numbering around 10 to 15 games. Presently, my involvement has tapered to a mere 1 to 3 games each day. Similarly, my acquaintances have taken the route of discontinuing their participation. Among them, two individuals continue to engage in gaming activities, though their primary focus has shifted to WC3 Champion, which boasts a captivating level system. This alternate avenue provides a unique sense of accomplishment beyond the conventional MMR or ELO metrics, which has a distinct appeal, particularly to players who may not possess the expertise of seasoned professionals.
It’s vital to note that the preferences for ELO or MMR among professional players shouldn’t dictate the preferences of all players. A dichotomy exists within the WC3 community: those who favor the precision of MMR, and those who derive satisfaction from achieving levels. One might speculate that the developers solicited feedback from prominent figures within the pro scene to shape the game, potentially overlooking the diverse spectrum of players who value distinct features.
A critical realization must be reached: the player base comprises two distinct segments—those drawn to the allure of MMR and those who relish the pursuit of levels. The latter demographic, particularly those who have found themselves entrenched within the same MMR bracket for a protracted period, is confronted with a sense of stagnation that can erode the enjoyment factor.
https://us.forums.blizzard.com/en/warcraft3/t/suggestion-to-improve-the-game/31054
just bring back the old leveling system and the problem will be fixed.
I think they should have a level system in the game as well. Having both MMR and a level system would be fantastic and would add a lot to the game. Many more players would continue playing because they’d want to level up their characters. A lot of players quit when there’s nothing left to do except try to increase their MMR. But it’s almost impossible to raise your MMR in 2v2, 3v3, or 4v4 because you lose more than you win. The best players, with 5000 MMR, often end up with the best teams. However, what many players don’t realize is that people don’t stick around just to raise their MMR. When you’ve been stuck at the same MMR for two years, it simply isn’t as fun anymore. I believe they should implement both the MMR and the level system. The level system acts as an incentive to keep players engaged, and MMR alone won’t retain players for as long as the level system would.
I can also say that the solo MMR system doesn’t work either. I’ve been matched against people with 700-1200 MMR more than I have ^^. So the entire game’s MMR system doesn’t work at all. It’s not just in 4v4 or 3v3, etc., but also in solo.