I will advise you to reread the website, you seem lost or confused.
An Upgraded Experience
Challenge opponents with modern multiplayer matchmaking, search for custom game lobbies, and connect with friends through the Blizzard app. With updated UI and countless quality-of-life improvements, it’s never been easier to get into Warcraft III.
Yeah but all we’ve done now is we’ve run in the same circle we’ve been running in the whole time.
Now we’re about to get to the part where I say you’re overgeneralising calling everything a bug when some of it is not bug but feature and then you’ll ignore that and go back to saying “it’s 15 years old it has lots of limitations we can do without now” and I’ll go back to saying “they’re not all limitations, some of it is good” and keep on going like that.
See the problem?
For the sake of clarity, the only thing you seem to think is a bug that I want to keep is the pathing. Everything else can be subject to change. Twelve units/group limit? Increase or remove it. Smaller UI during games? Sure, go for it. Customiseable hotkeys? Sounds nice. Change the pathing? Nah. Leave it alone.
Until they change the collision to circles, I’m not the one who is confused here
@Nanat
This has nothing to do with ‘what I want’. I want circle collision in custom maps because I’m a modder/mapmaker. I don’t go around making suggestions for game modes I don’t play, and I respect those who want to keep Melee the way it is.
The developers have not made any indication that they want to change the infrastructure of the game, whether it’s removing upkeep or changing collision types and hitboxes or such. At most they’ve talked about the 12 unit limit and having a separate ladder for it, that’s all. The unit selection limit is quality of life, whereas upkeep are simply part of how the game is played. If you took a moment and looked without your bias for change, you might see that. Warcraft 3 is janky, that’s how it’s played. Changing that would only serve to piss off every WC3 player who suddenly feels how odd the game feels compared to what they originally played, something that the Devs don’t want to do with recapturing the core game experience.
It’s still the same base game. Fresh coat of paint.
All of the QoL features have not changed the base game. They changed the upholstery for better comfort and you’re equating it to changing the entire suspension. They aren’t intending to change the way driving the car feels.
You simply misunderstand the intentions and are broadly applying it to any aspect of the game, regardless of the effects. You have every right to ask for change, but you know you’re already fighting something that’s been set in stone. Changing the collision isn’t a quick toggle. It’s an upheaval of the way units are coded to path. It’s not gonna happen for the sake of you wanting the game to ‘feel better’.
Okay, okay, Fresh coat of paint right… HMMMM this would mean just a graphical update right ? maybe some minor quality of life improvements … surely the gameplay should stay INTACT? right??
What about this quote from the website that you really seem wanna avoid to read.
"bring Warcraft III’s classic gameplay into the modern age. "
Why would they find necessary to say specifically the word “GAMEPLAY” next to the words “INTO THE MODERN AGE” if those were not their intentions at all?
Look, if you want to argue semantics then that’s fine. You can read whatever you like out of the text on their site. Your expectations are beyond my patience so honestly I can’t compete here. The more I point out the more you’ll just disregard it and find some alternative snippit of some random interview that supports what little you have to grasp on to.
My point is - where has Blizzard ever indicated that they want to change how Warcraft 3 plays? Think for a moment. Who do you think the melee game is actually being designed for?
You even quoted ‘Classic gameplay’. For a modern age. Not ‘Modern gameplay’.
To your point: Sincerely speaking, these are my beliefs.
The WC3 core playerbase would be the minority after Reforge releases. It will literally be diluted potentially of course, if enough new players come in to the franchise. This new players would support Esports future competitions and actually be happy with the collision changes.
I believe the game is being design to generate money, and merely catering the WC3 current core audience would not do that.
I believe that with enough feedback they would even revert things they said, because a. diablo inmortal (showed blizz they don’t always know) b. they already said nothing is set in stone and are very keen to see what the community wants.
Then don’t push your beliefs on to me. Don’t tell me I’m in denial for not following your beliefs. Don’t suggest that I can not read when you are the one who can’t tell the difference between ‘Classic gameplay’ and ‘Modern gameplay’.
Honestly I’m pointing out what is blatantly obvious here. I’m not telling you that it can’t happen. I’m telling you that Blizzard has no indication of going the route that you believe they will given enough feedback, especially when in writing they telling us that they are preserving the gameplay. That is called being delusional.
This is valid. Still since it’s obviously designed to be ambiguos so purists and non-purists throw money to pre-ordering meaning that anything is still on the realm of possibility as long as they don’t make any concrete statements.
I’m not pushing anything on you, you are allowed to belief what you want. However, you come here saying that is just a fresh coat of paint which is not, yeah we don’t know exactly how far the changes there will be but there will be changes. Just because I disagree with you doesn’t mean I’m pushing anything on you.
care to link this statement? or point me where to find it.
SC2 yells HEY LOOK AT ME BUDDY! I am casual central I have new Pathing… no wait only us hard core war3 and sc1 players actually played it long enough. Demuslim, Stephano, Roti, Happy, Bly were all war3 players and now they are pro/semi pro in SC2. Of course you dont know this, meanwhile you were somewhere in some Tower Defense game.
And also when you say ‘They do not make games for fun they make games for $$$, and do you think they would waste their time to make SC1: Remaster and War3: Reforge’ if you think they expect to make Big $$ out of it? No, it is a low expectation money-wise, unless they want to add extra paid content. Certainly not expecting to bring casuals by lowering mechanics.
It’s a low-risk, low-budget project for them. A new game such as Warcraft 4 considering how niche RTS is, would be a high risk project for them.
I am for QoL changes, mostly bnet and UI. Pathing is not in this category.
Core mechanics that make war3 differ from SC2: Slower pace, damage of units and life of units (how much it takes to kill a unit), creeping, items, hero abilities, pathing which matters for lower unit limit that is 100.
But in the end - I play both SC2 and war3… I would love to see new pathing… so you just realize how wrong you are about bringing your casuals with this. because I am not a purist, so yup I dont care that much.
The same engine is being used for Warcraft III: Reforged as the original game with some minor tweaks.
At the end of the day, this is an evolution of Warcraft III. The graphics that you see are actually being added on top of the existing engine.
The team doesn’t want to break apart the original community and so are trying to keep the game anchored to the original.
This indicates that they want to keep the original game as it plays. They do not want to separate the playerbase into Standard and Reforged, they want the same community. Think of the Graphics and UI being something you press a button to swap.
The collision is a set-in-stone aspect of the Standard game. They are doing balance changes and QoL changes, but they are not changing the game itself; as in how the game is played. Collision is not a User Interface issue, it’s a core mechanics issue. If you don’t understand the difference then you’re obviously going to misinterpret what I mean by ‘Fresh coat of paint’. You simply don’t understand why it’s different. I’m trying to tell you why it is different and not just something that is easily changed because ‘it’s old’. Or because ‘I am a purist and I want it all the same’. Not the reason.
Ask anyone here what changing collision does to the game. Not if they want it or not, ask them what it actually does. Maybe you’ll begin to understand the information I’m presenting to you rather than thinking I’m talking based on misguided beliefs. No. I’m telling you that what you ask for fundamentally changes how WC3 is played whereas Reforged is not set out to reinvent the game. It is not modernizing the gameplay, it is bringing classic gameplay to the modern age.
And how does a fixed and improved pathing stop you from blocking? the answer is, it doesn’t. If you have enough units to block, you’ll still be able to block.
I’m sorry but keeping an old and flawed pathing algorithm is not a good choice imo.
If at the time the game was balanced around it, i understand the concern, and perhaps they should look into balancing the game with a new pathing algorithm. They are making balance changes as we speak, so now is the time.
From what i saw/read, they did not want to change units collision to a circle, to be more accurate (like in SC2), they opted to keep the collision a square, which means the number of units required to block, will remain the same.
So really the only difference you’ll see with an improved pathing algorithm, is units won’t act like idiots and get blocked by each and every unit that’s crossing their path.
Well, thanks for being thorough. I can see why you may interpret everything is said that way, it really lends to being interpreted in many ways as I mention before it’s very likely for it to intentionally be ambiguous to not step in anyone shoes.
Even though, you refuse to accept it, there is more information. The 3 interviews of Pete Stilwells and he says many things that again possibly lend to many interpretations.
The whole point of this thread wasn’t even to discuss the pathing and its not to push anyones beliefs, the point is say what you belief, feel or like so it’s on record as feedback for devs to read we don’t have to jump at each other.
Pathing and collision go hand in hand. You can’t keep one and change the other and expect it to work the same. I’m not sure how you’re exactly interpreting Collision changes that would not affect pathing.