I can’t be happy playing a traditional battle at insane difficulty because I think “Hey, it is not fair, they are getting double of gold. This is just not fair.”. I wonder… Could you reprogram a insane difficulty without getting out of the game rules? I think you could boost the insane difficulty going through editting the defaut maps: ONLY BLIZZARD MAPS WILL HAVE THE OPTION INSANE. Like, you add scripts to these maps that say to insane what could they do to get advantages.
How could you improve insane AI without getting out of the game rules? I really would appreciate it.
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increase the number of actions per minute the CPU can make so their units are never idle and can properly retreat/heal low hp units (this should be the main difference between playing normal compared to hard) instead of giving more gold just increase/decrease apm based on difficulty
maybe they could have another difficulty option between Normal and Insane such as Hard… easy could be 0.5 actions per second (30apm) normal would be 1aps/60apm, hard could be 1.5aps/90apm and insane would be 2aps/120apm
give them efficient base building layouts at all levels (even easy), with efficient use of towers or other defenses, along with better understanding of tech tree timings, and make them upgrade units more appropriately (so they are not upgrading rifles when making knights)
and instead of making every unit, they should have ability to judge opponant units and have knowledge of best units to get in various situations, so that an undead isnt making banshees vs breakers or going air against mass anti-air
aggression (expanding vs attacking) would also be based on APM and/or difficulty level, on insane the AI should have creep routes programmed for each map so that they can level up their hero quickly and choose to expo or attack with a certain timing in mind
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I like this thread, i’d like to add a few points.
Limited APM:
The above suggestions sound pretty good.
Here are some suggestions of my own, some of these i’ve used in one of my maps to make the AI feel more human.
Make the AI able to fail:
For every action the AI makes, give it a 1% failure rate. Issuing a build order on that APM? That 1% of the time it will fail do it.
How and where the AI can click to move units will be rougher. If a wounded unit is pulled back, the AI can click anywhere between a radius of 90 units. So mispositions, while rare, can still happen.
Delayed counter reactions:
This is usually the problem with AI in games, they add super reaction time to whatever the human player does and it becomes cheesy. From my own experience with mapmaking i added an AI that has a reaction time of 0.2 to 0.4. This makes the AI seem a lot more human. The reason for this exact time frame is that primed human reaction time is 0.18 on avg. and roughly 0.3 when unprepared. It’s difficult to give an AI the same amount of stress or intensity level that a player may have, which is why you just simply randomise between 0.2 to 0.4 ms. Which makes the computer able to make big plays or sometimes fail. I’d like to see computers mess up construction and pathing sometimes for example.
The AI could use a lot more counter reactions on the micro level. Doing more reactions the higher it is. Where an easy AI will go all in, the insane AI will micro the wounded units back and retreat if the math of the fight looks bad.
Changing difficulty settings:
So if you change these settings, the reaction time gets slower, failure rate grows from 1% to maybe 10% and actions allowed are lowered.
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Who cares? Ai should be a non-issue.
Beat the campaign and play online.
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This is a helpful (read: useless) comment.
I feel like without breaking rules it would just have to get the Starcraft 2 treatment where it has to scout, use the information it gleans from seeing buildings/units, etc.
No “maphacking” or increased resource gain or anything like that.
Like others were talking about, I feel like a good option would be to dictate and clock maximum/minimum APM for each AI difficulty.
It’s funny how the insane AI has to cheat but is still very terrible at challenging experienced players. The biggest fault with the AI is that it chooses to hopelessly move units away from a losing fight when they are already trapped. Many times I have ambushed an Insane AI just to have it automatically run back to its base even if the path is right through my attackers. I understand the limited knowledge the developers had back in 2002 but they really do need to make big changes to the AI in Reforged
They need to provide a few fair but challenging AI difficulties and have the cheaters correctly labeled just like they did in SC2.
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Did i read the title right or am i still drunk from yesterday ?
idk, ima go back to sleep now.
It’s not funny at all. It’s not the purpose of the AI to challenge experienced players. Play a few Skirmishes and hop into Bnet. That’s what it was made for.
There won’t be an AI rework.
Well, actually they said, that it is possible. At least they are making an easy difficulty, so they are doing something to the AI. Might as well improve the other difficulty AI’s too.
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I want “Computer (Insane)” to let me face off with a WarCraft III adaptation of AlphaStar. That would be insane.
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They have a tight deadline, not much resources and 95% of Wc3 players don’t give a $hit about the AI. Here you go, that’s how someone with > 80 IQ knows that there won’t be major AI reworks.
Making an AI easier is completely different to making it stronger in the sense of more intelligent.
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Sure, but that doesn’t mean they would not also improve the harder AI. The bottom line is they have already said that it is possible, as they are already going there anyway. That’s all we know, so that’s the end of the debate. All we can do is wait and see.
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no please, dont add open ai into warcraft.
it will take away all fun from this rts.
what does it good to be pro anymore when you know any
computer can beat you? then it gives noob players
change to program computer to play for them.
so you wont be able to know if you play
against real human or computer.
so pls no alpha star adaptation in wc3.
chess was already ruined by computers
and no-one really cares it anymore.
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Make chess great again.
1 killed computer = 1 newborn chess GM.
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Don’t worry, it’s much easier to get really good at Wc3 than to program an AI that plays well.
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what game do you know that has happened to? sc2? moba? give an example
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