I just want to point out the stats of Inner Fire and Knights. Hopefully, blizzard sees the ridiculousness of Inner Fire and Knights from just the stats alone.
Inner Fire: 35 mana on 400 mana priest with brilliance aura (basically unlimited spam in a fight).
1 second cooldown for 10% damage bonus and 5 armour.
This is essentially 2 attack upgrade AND 2.5 armour upgrade.
That’s way too much gold/wood that is added to an army at its current state. That’s over 500 gold and lumber that is available instant at tier 3 from just 1 upgrade. These stats need to be less and the mana from the priest has to be more. 35 mana on a 400 mana priest with brilliance aura is just too little. If a spell is tier 3, it should use a lot more mana than its current state.
Knights: Honestly, just look at the DPS + HP + Armour (11 max. Imagine WITH inner fire and devotion aura. It’s practically unkillable late game) + Speed (350 movement speed makes each of these units Ussain Bolt)
Sundering Blades was an upgrade that came out of nowhere when MGs were first overbuffed. Then MGs got nerfed but Sundering Blades stayed. Why. Sundering Blades too then should also be nerfed. Instead of 15%, why not 10%.
Animal War Training: An instant upgrade to 100 more HP on all units. Why so much HP. 985 HP on a unit with 350 movement speed and 11 max armour? Isn’t that a bit too much effective HP in a fight? Especially with the massive bonus damage/armour from inner fire and sundering blades currently?
Cost: 245 gold and 60 wood.
Bears in comparison for Elf is 255 gold and 80 wood.
Bears have max 9 armour while Knights have max 11 armour
Bears have 270 movement speed while Knights have 350 movement speed
Bears have 28~43 base attack while Knights have 30-38 base attack
Bears have 960 HP while Knights have 985 HP.
Bears have 0.6 turn rate while Knights have 0.5 turn rate.
And bears can never have roar or rejuv in a fight as long as either 1 priest or 1 breaker exists so the spells aren’t even useful in a fight (much less the fact that bears just all get slowed to death by 1 clap from HU).
And HU tier 3 to castle is CHEAPER than Elf tier 3 due to recent patch. How does any of this make sense especially when Elf also has to get 2~3 upgrades TO actually get bears while HU gets knights right away AND Elf has to spend gold/wood on 2 Ancient of Lores while HU can spam from its tier 1 barrack.
Currently, once HU stabilizes in tier 3, both undead fiends and elf bears just melt. Why is HU so oppressive in this game. And why does inner fire make any unit practically unkillable in this game for essentially no penalty in mana.
Some of these stats in this game need a rework post 1.26 due to the constant balance patches.
Every pro scene of HU vs UD is HU just massing knights and flying machine and UD just straight out losing late game cause UD has no way to counter the tier 3 HU army.
Every pro scene of HU vs Elf is HU either massing rifles with or without expansion OR expanding and going straight to tier 3 inner fire knights and ‘just winning’ cause Elf has no counter to either of HU’s tech tree (rifles or knights).
I hope Blizzard follows the pro scene more because some of these units are too ‘good’ for the current costs in resources/timing in the game.