Hmm maybe you are right, Tuskarr looks more like a
mercenaries I will replace them and add the original abities from ogres
This is actually an excellent idea, fells like Arthas really rips out all of the existance of elfs that is really gonna be done!
Ghost Sylvanas its only playable in the last mission of Silvermoon, From there Sylvanas standard form will be playable until last mission , don’t worry she already have her cinematics lines done! She won’t be a mute unit!
If you refer to ''apprentice wizard ‘’ that will actually do the work, just checked and they are really fiting in a ‘Mage city’ and that will do with mortal team as well!
If you don’t mind and you have the time ,until I make the other changes it will be really helpful if you would tell me the exact name of the Furbolgs that they are summon , It`s really a pain to search in all the triggers for some unit …. just play the mission and wait for the furbolgs ,then text me their names . Only if you want to !
Actually just did, writing made me want to test it by myself lol, when you finish off the council wizard that sends the critters your way, there is a cage you can blow, a Furbolg Ursa Warrior spawns from it, pretty sure thats the one Ardenaso talked about, also, several Wildkins spawn as Dalaran Experiments, as they’re creatures from Kalimdor they feel a bit off, U can replace them with Sasquatch Oracles and the Furbolg with a Sasquatch Elder. Also checked the Dark Wizard model with the incinerate missile as a replacement for the Mortar Team and the Arcane Observatory in exchange of the Workshop Model, they both work nicely if u want to check it out also.
EDIT.- By the way, what do you think about using the extra team colors Blizzard to give some factions lore friendly team coloring, I understand that in classic WC3 it was impossible to give both Arthas’ Scourge and the Kirin Tor the purple team color, but now it is perfectly possible and could add more inmersion in game, I’ll add some screenshots with the Kirin Tor using their in-lore Violet team color, with the apprentice model replacing the riflemen and the dark wizard model replacing the Mortar Team.
●Add a ranger hero in the first Quel 'thalas (it can be Revine by the computer)
●Add a blood mage (renamed to High Mage ) and a ranger each to one of the bases that contains a moon crystal(they are revived as well if they die)also a master swordsman at the final gate
●Add 3 "special defenders " (blood mages) every one with custom abilities that will help Anesterian to defend the sunwell.
replace rifleman with apprentice wizard ,mortal team with dark wizard and workshop with arcane observatory
●Replace original colour of dalaran units to Violet
○Tomorrow will be done the part with furbolgs and wildkins
There are several model that were in the beta that finally didn’t make the cut into Reforged, I don’t know why, female Demon Hunter and Death Knight are prime examples, unmounted Malfurion is another one, I hope Blizzard is taking their time to release a huge Campaign patch with several of our requests, I think I just refuse to give up hope on this
I believe the regular Blood Mage model does fine, it has enough team color to pass as a High Elf Magister, taking into account that “Blood Mage” is a role or renaming some elven Magisters must have adopted after the destruction of Quel’thalas.
Really? I have been looking for them and they’re nowhere to be found, they appear as encripted files like the alpha models used to appear in classic? I do realice that they’re still present as skins for multiplayer, at least the female DK and DH, but it would be nice if they were usable as regular models for the World Editor too.
Since this could be one of my last post because Blizzard informed me that they are going to close up my forum account because my post are marked as “spams” and they are not beneficial for the community:)) I will tell you how to use the skins at least
put a unit on your map
`https://ibb.co/zfxLzQh
double click on it and then click on skin section
`https://ibb.co/znpJ8wP
chose a model (the new ones like famale dh ,famale dk etc) are there as well
`https://ibb.co/FJd43Mg
By the way ,someone must add me to fb if they close my account to post the ROC campaing after they add the Custom campaign option !
Heres my page `https://www.facebook.com/alex.cuamare
So uhm apperantly my comment was removed by blizz cause it had a “naughty” word in it so i am reposting it without said naughty word.
“Like honestly the way blizz seems to be patching this game, focusing on “naughty” naga footsteps. I think its more likely fans will fix these issues themselves.”
Does Rexxar only using his left arm to attack in Reforged count as an inconsistency? He definitely used both of his arms – multiple attack animations – in the classic version of Warcraft III.
Blizzard, I hope you’re working on getting those several dozen missing animations in the game. You said you had a team working on WC3:R, so let’s see it done.
I just played the Tradition Armor Questline of the Sin’dorei and here is my impression
In the first undead mission in Quel’Thalas it should be changed from that Arthas opens himself a way with destroying the Forrest but Dar’Khan Drathir opens him the gates and Arthas starts with building the Fortress Deathholme where he needs to Survive the Attacks of the High Elves like in Human 5 with the protection of Hearthglen
Undead 4 should be him searching for a Guardian Stone instead of 3 keys with need of zeppelins because just froze the damned see.
Undead 5 should be like the last Blood Elf Campaing mission or the rexxar 3 campaign where in the end Arthas needs to kill Anasterian Sunstrider in an epic duel.
Alternativ Undead 4 would be guardian stone and Silvermoon destruction in one with Undead 5 leading Arthas the Scourge on Sunstrider Island.