Improved importing system for World Editor

Hello!
I’m not sure if this suggestion has been made before, and it probably has, but I’ll post it anyway. For the new Reforged I think it’s obvious that they should implement a faster and more convenient way to import files into the world editor. The old war3 editor took way too long to import each individual files such as the model and texture files. It was a pain to set the right paths, converting mdl to mdx files, etc. Not to mention requiring various different tools/software to achieve some of these. I’m assuming that they no longer use mdx files now since Blizzard decided to change their file types for all their modern games if I’m not mistaken.

They should do something similar to what they have in Starcraft 2 editor since I think it had a more advanced and faster importing system. I liked how I was able to instantly export my assets from my 3d modelling programs into the editor within moments as opposed to what they make you do for War3.

However, I think people can agree that the SC2 editor was way too complex. I liked the simplicity of the interface of the War3 editor and is definitely more user friendly than the SC2 one when it comes to triggers and other things. What they did right with the War3 editor they did wrong with the SC2 editor. Overall, they should simply keep all the good things and change the bad things.

I’m also curious as to whether they will support the whole texture material system such as bump maps, normals, specular maps, etc. For instance, specular maps in the SC2 editor allowed you to make the models look shinier. But in War3 it’s just one plain texture file that you need. It would be nice if they allowed this sort of optimization.

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The most important thing is that these large files can be stored in the cloud, otherwise it would be troublesome to have to redownload each update.
Because the Reforged Map‘s filesize will be bigger.