So wait, you’re telling me if you altered your floor in your room by 3 feet upwards you don’t think the ceiling is now closer to your illogical head? Your perception is off, might wanna get it checked out. The ceiling being closer would be an artificial negative change and it would affect high level play negatively as well.
Uber bad analogy but, hey, if i raise my floor in my room, my ceiling is still at the same height above sea level, you cant change that.
Note that an actual ceiling has nothing to do with a skill ceiling. Same word, differents meaning, i suggest you check it out.
“omg so funny i have no comeback or logical reasoning why i should be allowed to control my entire army that doesn’t affect the game’s skill balance”
“uber bad analogy hurr durr”
my ceiling is still at the same height above sea level, you cant change that.
Wow nice logical fallacy there. Jumping outside of reasoning to justify your horrible stance LMAO.
“Note that an actual ceiling has nothing to do with a skill ceiling.”
It’s called an analogy, genius. Also, skill ceiling and skill floors can be used in the exact same way as a floor and ceiling in real life, because that’s how limitations work.
Resolve you stated in your original post that this change would “severely lower the skill ceiling” but then go on and say that the ceiling won’t be lowered, but the skill floor will be raised.
These are two separate things. A higher skill floor is not an inherently bad things. A low skill ceiling is definitely a bad thing. All this change would do is slightly raise the skill floor. This is something many games actually try to do. Yes the gap between the floor and the ceiling will be a little smaller, but this is not gonna put a new player anywhere near a decent player.
A highish skill floor and a high skill ceiling is actually Blizzards philosophy i.e “Easy to learn, Hard to master”
The skill ceiling would definitely be artificially lowered. I just worked more upon that with an example of skill gap.
The simple formula
More units in a group == less required control groups == less required APM == less required mechanical skill
It would dumb down the game a bit for higher level players and also introduce bad mechanics like full army stutter stepping and others I can’t think of that would probably pop up out of nowhere and make certain strats extremely hard to beat.
Right my analogy “was dumb” yet you had to grab at straws by saying some stupid crap like “hurr durr it’ll still be the same height at sea level” like that matters.
I’m dumb? You haven’t said a single thing of substance this entire conversation that would give me any reason to believe that raising the limit would be good for the game.
Wow good retort genius surely blizzard will listen to the casuals that abandoned the game in the first place. Whew. I gave you a chance to change my mind and you FAILED.
So you want to get rid of the 12 unit limit to make the game easier because it’s too hard to control multiple groups at once.
No, really? Of course learning how to control groups is more rewarding. That’s why I’m here trying to fight you casuals about it. Screw unlimited selection in ladder go play SC2 if you wanna do that.