I spend a week working on it. For those of you love Warcraft 3 classic, I present this Warcraft 3 HD mod to you. It’s on moddb, open the main moddb site and insert
mods/warcraft-3-classic-remastered
You need own Warcraft 3 Reforged copy to play this mod. There’s a installation guide in description of version 0.6. And it only takes 300mb space.
I tried to make my mod compatible with classic HD but there’s a lot of unexpected bugs. So it’s not working on classic HD .
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Blizzard,
any chance you could replace the default SD textures with those provided here?
They greatly enhance the visuals in classic mode for a negligible file size.
It’s a good facelift for this timeless classic, but it will go unseen if left here in a forum message seen by 30 people.
You can see the site he points to for more context of the methods and arguments for using them.
Whatever testing you need to do, it seems rather worth it.
Hello. please make a youtube video to show off the changes.
probably AI generated, like the war1/2 remasters. At least you know with the Reforged (not classic HD) graphics, those were actually made by hand , since that was before AI started taking over.
https://www.moddb.com/mods/warcraft-3-classic-remastered
I don’t know how to make a intuitive comparison.
Most of my work time is spent on reducing upscaled artifact and maintain visual consistency.
So it’s uncertain whether YouTube compression will just remove the details from recording.
I do have a picture comparison
slow.pics/s/ZKXxbN8j?canvas-mode=fit-width
The transparency is very tricky to process. I use separate RGB and alpha workflow with 2 different models. Look at the “tip” of each grass you know it’s actual details, not a sharpening or smoothing effect.
Here’s another showcase. I don’t do aggressive upscale. But some result (the city building e.g) is impressive in close up camera.
slow.pics/s/q9u5dgGZ?canvas-mode=fit-width
Make sure to check the HUD, icon, cursor as well.
1 Like
The HD mod definitely looks better
1 thing:
ruins_dirt (in terrainart\ruins)
has a sharp outline, which makes it look bad with other tiles.
Sand by nature blends gradually with its environment.
Blizzard’s current version better accomplishes this, even though it’s grainy.
Can you smoothen the borders of that tile? What you made so far is great.
This will be a easy fix, once I know which tile need original transparency (sand snow, dirt), some other tiles need upscaled transparency (grass, bricks, leaves).
I can’t fix what exists in original graphics like the sharp border, hard blending. Like the sunken ruins tile is not supposed to blend with icecrown tiles natively.
There’s some room for improvement. I’ll priorities on things that are noticeably broken.
A.
At the moment a few buttons bug.
Open, while in a game online, the “Allies” and “Chat” windows.
Then see the “Accept”, “Cancel” and “Ok” buttons.
Edit 1:
B.
Some icons bug the same way when you are about to drop items from a Hero.
An example here is the “Phat Lewt” item, using the icon
ReplaceableTextures\CommandButtons\BTNUndeadShrine.blp
Edit 2:
C.
These UI elements also bug (only after I enabled Reforged mode, but remained after reverting to Classic mode).
- Elements around the spinning earth/day of time indicator
- Mouse cursor
- Menu buttons
A fix to all (A, B and C), regardless of mode, is to remove/.old the folders
- ui\console
- ui\cursor
- ui\widgets\escmenu
- replaceabletextures\commandbuttons
though with that last folder all ingame icons in Classic do not become HD.
All your feedbacks are received.
The UI elements are sensitive to resolution, many of them should not be touched.
However I am making progress in terrain rendering, HUD, spell VFX.
I fixed all terrain tile transparency/transition issue. I also invest time to make spell look right.
I invented a new way, to identify and fixed wrong transparency, it requires a lot of manual work. Once they start to working, Tiles will looks much more natural.
I must confess, UI elements is kind of a mess. The fixes will come later, after I finish the hardest parts (which is terrain and spell)
The terrain fix looks nice.
Though now the World Editor doesn’t load any tiles unless you .old/remove the “terrainart” folder.
Looking forward to your updates!
I’ve finished polishing Spell, Terrain and UI.
Buildings and doodads will be next… The transparency issue requires incredibly huge amount of manual work to fix.
I’m getting exhausted to fixed such small things. Will take a while to get good rest.
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I found more in 1.01:
1
Cursor is only fixed in Reforged mode for Human. All other races bug.
2
replaceabletextures/commandbuttons/btnscroll seems to have a clipping issue.
You see this in any map using the model
https://www.hiveworkshop.com/threads/scroll-red.50605/
3
Minimap ping is bugged regardless of mode.
Best regards
1 Like
Most bugs mentioned are fixed. I’m now releasing the mod to China audience. Feedback are positive.
If some of you can help me promote the mod to English community too, instead of 10 downloads, I’ll be glad.
Making to mod known to greater audience is important.
1 Like
I think no. Maybe they contain bugs
Good job on the recent updates!
One issue that remains: The tiles do not load in world editor.
Hopefully it’s possible to fix.
Hi, I found more
Custom units that use the following texture become invisible with your mod:
Warcraft III_retail_\ui\console\undead\undeadui1texture.blp