I had been excited, like most people here, for Reforged since the 2018 beta preview. I’m just going to clarify some things first:
- I understood it was a remaster. I never expected new content, missions, etc.
- I’m not a pro player but massively enjoy the game as much as I enjoy custom games.
- I bought Spoils of War to get into Beta as soon as I heard it was a thing.
- I have never wanted, and still don’t, hate Reforged or the dev team or anything like that.
There are many things about Reforged to like. There are so many updated models that do look amazing. I just played a Human game to take a look at what’s happened with the most recent patches, and the water elementals now look beautiful if I’m honest. The peasant model looks great, the footman, everyone really.
Until you look at the portrait.
Since the beginning of the Beta, I’ve had a huge problem with the portraits. At first they were worse than they are now, granted, but even now they look very awkward, lifeless, and lack the animation of other blizzard RTS + HOTS. Their lips move and do so correctly, that’s great, but the characters themselves don’t move at all, and I found this ridiculously awkward to look at.
The portraits, forgive me because I don’t have the knowledge to express this more accurately, seem low resolution(?), like if you watch Jaina’s portrait, you can see the pixels being drawn in and out in a vertical line (Again I really don’t know what that’s called or how else to describe it, sorry for that).
At first, this was okay because I assumed the animations would be finished closer to release, but now I’ve noticed that the portrait angles/poses are now different, and their lips move all the time as opposed to only on some lines. While that’s an advancement, that tells me that that’s as good as they’re gonna get. And I would take the old, animated portraits that have no lip sync at all over the current.
As is commonly mentioned, terrain looks awkward, at least in contrast to the models of the units. I can’t describe it further than “it doesn’t match”. Somehow, the added ‘detail’ to the terrain has made it look worse almost than the original due this contrast.
Gameplay is great, everything works as it has in the original Warcraft 3. But that’s actually my problem with it. I did say I only expected a remaster, no new units or anything like that, but it seems that a priority was decided to be upon making the transition between Warcraft 3 and Reforged entirely seamless. And it is. There’s basically nothing different at all, besides new models and terrain. My issue is that as beautiful as these new models can be, now that Warcraft 3 Classic has been updated to support HD resolutions and FPS, all you’re getting is these new models and terrain, and if you got them as a mod from the community, it would be so absolutely incredible. The issue is, it isn’t a mod from the community, and you do expect more when you pay £25.
There are issues with visual clarity, like people constantly mention team colours being hard to decipher without having team health bars on, which most people don’t prefer as they like seeing red health bars to signify low health units, etc… The portraits are awkward and lifeless without animation compared to the original, there are more in-depth issues with the new models and terrain that despite higher poly counts and resolution textures, gain an uncanny uneasiness about them that makes them worse to look at and play with than the Classic Warcraft 3.
For that reason, I can’t justify spending £25 on a game like this at it’s current state, and since some of these aspects seem final, I’m probably going to refund. I will wait around, as I have been, for the next patch if one comes before release, to see if it can change my mind. I want to support Warcraft 3 as much as I can, as I’ve bought Spoils of War as well, but I just can’t justify that right now.
This is not a hate message, I respect the development teams entirely, but it looks like more budget could’ve been given to this project. If there was a high-budget, it does not show.
Sorry for walls of text.