Its been far too long since huntresses have gone from being an unstoppable tide of death they were in RoC, into a highly situational melee glass cannon unit they are today. Both are fundamentally flawed in their utility and balance. So I’m wondering if anyone else feels that the huntresses never had a chance to be what they were truly meant to be - a solid tier 1 meat shield, like a grunt. No more, no less. If you compare rifleman and crypt fiend, both are very similar in how they are used, how fast they kill, and how fast they get killed. Why then is there such a great difference between a huntress and grunt in just about every area that you look at? No other tier 1 units come even close in their differences as huntress and grunt do. Footmen are just tankier and slower moving ghouls, head hunters are archers with a shorter range and a higher damage, and crypt fiends are basically riflemen with ensnare. But grunts and huntress are anything but similar. Grunts don’t fold like paper to piercing damage, but they don’t have that ridiculous splash damage that huntresses do. And I definitely prefer grunts, because being unarmored melee just… defeats the whole point of being a melee unit in the first place. No other melee unit is unarmored. It just doesn’t make any sense to be one. If you are a ragdoll, your place is at the back, not at the front, where the likes of Knights run the show!
What if, just as a theory, huntresses were to have their starting moon glaive attack removed completely, and become a pure single target unit, exactly like a grunt is? Because even before the tier 3 Improved Moon Glaive research, huntresses moon glaive has a bouncing attack, that hits more than 1 target. The equivalent would be a grunt with a starting 10% cleave. Needless to elaborate how ridiculously overpowered that would be, and being imo already the best tier 1 unit, grunts would become the equivalent of RoC huntresses, and would surely get nerfed into oblivion, if not made unarmored, then something equivalently bad, but their ability to wtfpwn everything on sight in an open field would be very very quickly quashed.
Fortunately that’s not going to happen, and grunts would never experience what huntresses did, a brief moment of blazing glory in RoC, and a 20 years payback for it, that has made up for their 2002-2003 rampage twentyfold. Regardless of that, I think it has been enough penitence, and now huntresses may return to their original durability state that was missing for these 20 years. However by now having everyone realised why they have been leonidas’ed into unarmored 20 years ago, this is not another “jerst gib em heeavy armorz and call it balans!” thread. I repeat, I do realise why huntresses have been unarmored for so long, and anyone with a functioning brain knows this best kept secret too. Splash Moon Glaive Attack was about 90% accountable for their nerf. And I’m willing to trade it for heavy armor. I’m sure a lot of you would secretly love it too, because at the moment, huntresses are unusable about 80% of the time, and are just walking experience points for your opponent. Archers are clearly the true mvps of NE from TFT onwards, but huntresses deserve some love too. Giving huntresses Elune’s Grace is of course out of question, as that would make them even more OP than they were in RoC, but giving them heavy armor for balance reasons while taking away that ridiculous cleave that nobody else, save for tier 3 units tauren, have, is, I think, a very desirable and long overdue change we all wanted. And for those of you, who will say “over my dead body will you get rid of that splash damage”, you can relax, as you will still have that tier 3 research of Improved Moon Glaive, that will function exactly the way it currently does, but in return it will make the huntresses unarmored again! I’m sure this is possible to script, we already have an ability that changes armor type: orc’s reinforced defenses, so it should be fairly easy to develop from a technical point of view, in world editor it is Data - Effect: Defense Type Change. But I think no one in their right mind would want to give up heavy armor for unarmored as a melee unit! But you should be able to if you really want to, just not at the tier 1 when NE are sorely lacking a decent meat shield unit, that once used to be huntress, but now its nothing… And it should be something!
Tl;dr:
Decrease the total number of targets that initial Moon Glaive strikes per hit from 2 to 1. Make huntress starting Moon Glaive attack as 1 swing - 1 hit on 1 target, just like a grunt does. In return, grant huntresses Heavy armor. Basically turn them into grunts (albeit less meatier and faster moving, but still a meatshield, not a paper thin ragdoll, that dies to a single group volley from a pack of riflemen!)
Improved Moon Glaive research at tier 3 will increase the number of targets by 1, just like it does now, and the total number of targets stricken will be decreased from 3 down to 2, which will be compensated by Heavy armor
Technical details on how to achieve the above:
war3x.mpq > Units > UnitBalance.slk > defType > change from 'none' to 'large' for a 'huntress'
war3x.mpq > Units > UnitWeapons.slk > targCount1 > change from '2' to '1' for a 'huntress'