This race for long doesnt needed of pure nerfs or buffs, its design of this race is lacking logic and common sense, particularly because of Arch mage.
What i’m even talking about, let see - second most popular first hero pick for human is MK, tanky hero with lierally death coil with a long @ss stun as first ability, basically melee frost nova, and one of the best passives in the game, guess his first pick rate popularity? - 13.2% due to w3champions statistics, other two heroes pala have 6.5% first pick popularity, and blood mage have lowest first pick popularity in the game - 3.4%. But ok, last two is garbage as carry hero, but even one of the strongest heroes in the game (MK) have such low first pick popularity because Arch mage. This abomination have 320 move speed, water taurens (what he can summon multiple of them) what gives you insane and cheap (because your militia, footies or hero etc doesnt tank camps) creep of neutrals, but thats not all, second problem about this hero is one of the best aura in the game yet which absolutely mandatory for all human mana using units, especially because human casters are not like other ones from other races (except banshees but ud have statues), humans casters are “spammers”, yet have the same basic mana regen as nonspammer casters of other races, and without AM they go oom even with t3 grades even without using their t3 and t2 grade abilities, just by spamming their basic spells, yet with am 2nd lvl aura they doesnt go oom even on t2 while spamming everything, same with breakers\hawks.
This two reasons - insane and free clear speed of am plus aura makes him basically mandatory hero, and even super mega hysterically strong mountain king have only 13% of first hero pick rate and count as “cheese” option, and i dont even talk about 2 other loosers as human heroes.
No other race are not THAT restricted to meta first hero pick, and statistics shows it very well, and this is just unfun and was bad designed even 20 years ago standards, but for nowadays standards is just hilariously bad and just not fun to play as or against it.
My suggestions:
(numbers not final, its just hint from me where to go).
- The unthinkable - nerf am, make his elem 425\600\825 hp instead of 500\625\825, and his aura 0.5\1\1.5 instead of 0.75\1.25\2.
- Buff alliance casters for 0.25 mp\sec additional mana regen, and 0.13 mp\s to breakers and hawks (that will make am first hu vs hu braker\caster duel still in huge favor for AM first, but make mana using units of alliance more independent from AM in other matchups)
- revert last MK buffs for his passive - it was totally fine b4 buff, and make storm bolt 70 mana cost instead of 75 but nerf duration of stun from 5\3 (unit\hero) to 4\2.5 seconds.
- Give HU instead of useless mechanical animal in shop - actually summon, lets call it mechanical tools - rise from any corpse the mechanical yeti, 100g cost, 2 charges, melee something-to-something damage, 425 hp, type mechanical (God, how much did i say mechanical?) - ALL numbers are not final at all, just direction for the race buff.
- Paladin - totally great support yet totally gimmick as first hero pick, my suggestion. Aura - instead of 2\4\6 armor, make it 1.5\3\5 BUT give it additionally 0.5 per rank hp regen.
- Last but not least… Blood mage, this handsome poor excuse of a hero, even on his “main role”, as support he is in meta only as siphon-astral support for AM vs demon hunter elf, or meh-level support-mana-battery for mk or pala first heroes(what is rarely by itself, and pure non meta cheese). My honest suggestion for this hero - he need full rework, but knowing how community of warcraft 3 “loves” big changes and how blizzard “loves” to do something for the game i believe its just not possible at all, SO i got few lesser changes:
- Make flame strike instant, cost 110 mana instead of 135, make 40\75\100 damage instead of 45\80\110 per second, have no burned ground damage effect after initial spell fired, cd change from 10 to 9 seconds. This spell will still be “unique”, still countering by moving units, BUT actually do damage yet in cost of this damage and post spell damage effect, so less abusable for harassing’s runs on enemy base with invisibility.
- Mana siphon - drain 10\20\30 mana per second instead of 15\25\40, have the same cd for 6 seconds BUT have 3 seconds drain duration instead of 6. - That will rescue blood mage from misery existence of being only mana battery for other heroes, and give him at least some window to actually hit something instead of cosplaying ghost busters in all fights.
P.S. Once again - numbers are NOT final, its more like direction of mine vision what can be healthy for race variability and just fun to play as and against, instead of am in 90% matches from grass elo to 95% in tournaments. Feel free to wish me everything you want if you actually reed this, and sorry not sorry for my English (London is the capital of Great Britain) and have a good day.