Human BARRACKS should be 50 woods. NOT 60 with woods

human barracks should be 50 woods, not 60 woods
because orc barracks 50 woods ,. why human 60 woods for barracks?

Maybe Humans follow stricter building standards and have to use more lumber for structural supports :slight_smile:

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For this 10 wood difference the human barracks cost 20 less gold and has 300 more HP. How about that?

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Because the Human Barracks costs 160 gold instead of 180 gold. You spend 10 more lumber and save 20 gold.

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lets just make all races the exact same!

thats not the point. 20 gold is easier to get than the 10 wood.
and farms takes 2 peasants to build for a 12 supply while peon make 1 burrow for 10 supply with ability to shoot from burrow. farm has nothing useful

Your gold income is strictly limited to 5 per mine. You can have plenty more lumber workers if you need them.

Farms also build 40% faster, and you get two farms (12 supply) for the same cost as one burrow.

Every faction has some kind of worker defense:

  • Humans have Call to Arms to turn Peasants into Militia. This negates any need to give Farms something special.
  • Orcs have Burrows that they can use as bunkers.
  • Night Elves have moon wells with healing / mana recharge.
  • Undead can upgrade all of their food structures (including the Necropolis) into towers.

40% faster build time and take 2 workers to do it and it serve nothing rather than provide supplies.

when i play orc. i can just do 0 towers and tech t2 fast and with burrow as towers,
when i play undead, i can anytime turn zig into towers conveniently (if they dont attack i dont need to turn them into tower but when they do i just pop it)
when i play elf, i can just mass moonwell and when enemy attack my wisp. my moonwell blocked it and heal and my building have melee attacks.
but when i play human, i get harassed all the time. turned into militia and wasting time and get what enemy wanted to waste my time until they can tech t2 , fast wywern etc.
it is more fun to play orc and elf more than human

and thanks to new patch and good luck with ur militia as they waste their time instead of doing goldmine and harvest lumber, get urself provoked of being a militia often and now thanks to 3 armor, they die even faster now.

Farms don’t need to do anything other than provide supplies. Your workers are your special defensive mechanic. That is what Call to Arms is for.

If you are actually using 2 workers to power-build farms, you are producing them at least 2.24x faster than a Peon can produce Burrows. If the workers are producing structures separately, then you are producing them 2.8x faster than a Peon can produce burrows.

To reiterate, each race has their own thing. The Human thing is militia.

That is just a personal opinion.

You do realize that burrowed Peons cannot harvest gold and lumber either right?

ur wasting resource to power build with 2 worker and it cost more gold and lumber

and call to arm dont work on expo or main that is destroyed and rebuilt. you have to keep go T2 and it cost alot of woods for T2 for human compare all other race

Then build the Farms separately. At least you are getting more food for the same price.

That’s probably because it was too easy to abuse. Even now, call to arms is often used to creep and fast expand.

i rather have +10 foods on farm and more expensive with some benefit of using similar to burrow. ziggurat or moonwell.

when you say easy to abuse then what’s the point for militia then? since it cant defend itself and on an expo and you often cant get to expo with high level player they straight come to ur expo and kill ur peasant, and tower is like instant death when they are incomplete, so easy to die. they should just remove militia ability and give something else to the farm since you cant get militia on expo anyway. and now 3 armor and more of an exp feeder to enemy. when i play any race i like to kill human the most. its easiest to kill. just waste their time to turn into militia run away. waste their resource gathering time. then just panda fire, warden fan of knife abuse or dl carrion swarm abuse. they have no peasant left and broke. human is the easiest race to beat

i can fast expand on undead with full health and faster than human.

Well sorry, but that’s not how humans were designed.

Every faction pretty much needs to use units and/or towers to defend their expansions. You aren’t going to hold an expansion with a burrow or an unattended moon well either.

as elf, u can make no towers as elf (no need of ancient protector), and u still have building that can defend itself melee attacks and also moonwell to heal u.

as undead, i dont need any towers until someone attack i just pop 1 into cold towers

as orc, i dont need to make watch towers, the burrow is like a towers.

as human, u need to specially make a towers to defend or else ur militia gonna get murdered

Keep and make races asymmetrical god dammit.

Each and every one of those examples falls to any reasonably sized force, and by reasonable, I mean about 12 supply or less depending on the attacking units in question.

While Night Elf buildings do have melee attacks, they are very unlikely to hold off an attack from a few Raiders, Grunts, Footmen, etc. They also won’t do anything to ranged attackers or siege units.

Again, you need more than one tower to successfully defend a base. One cold tower or even one Halls of the Damned is going to be destroyed by just a small attack force.

In terms of damage, a burrow deals 6.25 DPS per garrisoned peon (up to 25 DPS per burrow), and you aren’t likely to have enough peons in an expansion to fully garrison two burrows. That is not enough to defend against a moderately sized attack force, especially if the attacker includes some siege units. You either need more units or some towers to make up the difference.

A single watch tower deals 28.333333 DPS, so one watch tower puts out more DPS than an average of 4.533333x peons in burrows. The burrows do help you keep peons alive longer, but you cannot completely rely on them.

Every other faction needs to make towers or use other defensive units to protect their expansions.

human is the only race that need to make a tower in order to defend.
likewise, peasant should be meant for harvest gold and lumber. the creeping with militia is just a bonus and it also delays human economy while they convert to militia to do the creeping. because footies are such a craps compare to other race at early creep. it has to rely on water elemental and its going to be only AM. for pal or bm or mk play . the units is going to get hurt and need to heal. unlike elf, can get DH or AOW creep soak the damage and eat tree . , for undead u got ghouls that eat corpses for healing, or skeleton for soaking creep damage. or CL beetles. for orc u have fs wolves spams for low mana 2 fast running wolves, or just 1 healing salve that give 400 hp for an orc hero to get soak of damage.

human depends on healing scrolls that only heal 225 and if ur hero get hurt the most u’ll not be able to fully heal him.

Again, not true. If you actually want to defend your main or an expansion, you always need towers or units. It doesn’t take much to overwhelm a burrow or an Ancient.

maybe I can try 1v1 with u. u go human. and i’ll go my worst race undead . wanna try? i wanna see how u can use human to win other race.

I’m not taking that bait. I have already made my case.