The new hotkey system is turning out quite good, but it still feels a bit insufficient. WtiiWarcraft uploaded a video where he mentioned a website that allows hotkey editing check the video “Blizzard ACTUALLY are LISTENING! ALREADY HOTkey Changes are here!” in the description is the link to the hotkey editor page. In my opinion, this is the most complete hotkey editor available for Warcraft 3, as it allows repositioning and customizing all commands for every unit in the game, including campaign units. I believe this is the editor developers should be studying and trying to replicate for the game instead of replicating the W3Champions editor, as not everyone plays Warcraft in multiplayer mode.
Personally, I’m a MOBA player, and in both Starcraft 1 and 2 as well as Warcraft, my hotkeys are usually tied to a combination of QWER and grid. I primarily use QWER for abilities on my units and heroes, while I use the grid system for buildings and purchases.
My current issue, aside from the bugs reported by the community, is that the system being implemented only edits hotkeys used in multiplayer, while campaign units’ hotkeys cannot be modified.
In my opinion, every hotkey should be tied to the selected unit rather than the specific command. When using the hotkey editor website that WtiiWarcraft mentioned in his latest video, conflicts arise when editing neutral and campaign units because multiple units share the same command. For instance, the Blood Elf barracks has the upgrades Research Marksmanship and Research Defend, which in the human barracks and Ancient of War grid occupy the same position. This creates conflicts when reorganizing hotkeys. The website allows changing the position of these two upgrades, but personally, I find this solution insufficient.
The same issue occurs when editing hotkeys for neutral units since many of them share commands, and the problem repeats itself over and over. Additionally, these hotkeys are tied to the language settings. For example, when playing Warcraft with Spanish (LATAM) text, some hotkeys cannot be edited, such as the Banshees’ skills.
I believe redesigning the system would be the best solution. I’m not referring to the graphical aspect, as I think that part is coming along quite well, but rather its functionality hotkeys should be tied to units and structures, not to commands and abilities. I understand it’s a long and tedious task to redesign the entire sistem, and it’s unlikely to happen, but I believe this would be the best way to make the entire community happy with this quality-of-life improvement.