I feel like its too strong.
Only high dmg magic dmg come usually from tier 3 units.
Chimera, Frost Wyrm are air. Very high HP slow attack.
Where is high dmg magic tier 2 or high dmg magic melee?
I feel like its too strong.
Only high dmg magic dmg come usually from tier 3 units.
Chimera, Frost Wyrm are air. Very high HP slow attack.
Where is high dmg magic tier 2 or high dmg magic melee?
If I’m not mistaken, Heavy armor types take full damage (100%) from all sources, and magic simply does double. This means that outside of tier 3 heavy units, your melee (what heavy typically is) can be killed with virtually anything. Piercing, normal, hero, siege all do full damage and have no issue punching through Heavy units.
The whole point of the melee heavy units isnt to be immediately shredded, but to act as damage sponges for the other members of your army. Or at least this is my understanding of the mechanics.
100% from everything and 200% from magic, i think heavy armor is fine
Light, Heavy & Unarmored are all armor types with no reduction vs any weapon types. Magic shreds heavy armor and piercing shreds light/unarmored.
Meanwhile Medium Armor, Fortified & Hero all have huge resistance to lots of damage types. Hero & Medium units take less from pierce, siege & magic, while fortified takes less from normal/pierce/magic/hero and extra from siege.
Heavy armor is terrible
Really? Then why does it take so long for Tauren or MG to die vs pierce rather than magic?
Though I never knew that heavy armor takes 100% from all sources.
It takes longer for Tauren to die to Piercing attacks than Magic attacks because they take double damage from Magic, as others have stated, and most units that deal magic damage who aren’t spellcasters deal really good DPS which gets doubled against Heavy armor. A Frost Wyrm that averages ~34.67 dps unupgraded deals a massive ~69.33 average dps to a Footman or Tauren if we ignore armor. It takes 5 riflemen to surpass the same DPS against a single Tauren, as each have ~15.56 DPS, but a Frost Wyrm also deals splash damage around its target, making grouped up heavy armor units easy prey.
As for Mountain Giants, they use Medium Armor rather than Heavy, meaning both Piercing and Magic damage is reduced by 75% on top of their Resistant Skin. As Resistant Skin only reduces incoming damage by 12 to a minimum of 3, units that deal large base damage through fewer attacks (Frost Wyrms, which average 104 average damage per shot unupgraded) outdamage smaller units who rely on more attacks (groups of Riflemen, who individually average 21 damage per shot) by comparison. For context, a rifleman loses about 82% of its DPS when attacking a mountain giant, while a frost wyrm only loses about 12%.
Heavy Armor doesn’t take 100% from everything… that basically makes the armor useless. like unarmored armor. so think before you speak.
Because they have a ton of HP, and are usually backed by Spirit Link.
MG aren’t even Heavy Armor, so you see how HP is actually more of a factor than armor type.
That’s not what armor type means.
There are two different concepts, armor type and armor value.
Your damage is modified by both.
Armor value has the same mitigation for all types. Your damage is reduced to 1-(0.06N)/(1+0.06N). IE with 10 armor, you deal 62.5%. With 20 armor, you deal 45.46%
Armor type has a lookup table of different % for each damage type vs armor type. A normal damage attack deals 150% to medium armor, 100% to heavy armor, 70% to fortified armor.
If you have an 80 damage normal type attack and hit a 20 value fortified type unit, you’ll deal 80 x 45.46% x 70% = 26.46 HP after reductions.
“Unarmored” type doesn’t have any special meaning, it doesn’t negate your armor value or anything like that. Its simply a type of armor that takes 150% from pierce/siege and 100% from everything else.
In general, fortified > hero > medium > heavy > unarmored > light
because there’s so much piercing damage, normal damage is usually attached to clumsy melee attacks, and so little magic damage.
If anything, heavy armor is way too weak against magic damage. Otherwise, I’ve never thought it was a strong armor type, it’s mostly neutral.