(HD 2.0) Ashenvale Grassy Dirt/Rough Dirt is same texture

Despite being meant to be two entirely different types of tiles, Grassy and Rough Dirt textures are identical in Reforged 2.0 graphics within the Ashenvale tileset. You might look at this following screenshot and assume that it is a block of the exact same type of tile:

imgur. com/rDF7VlI.png

You would be incorrect. On the left is Rough Dirt. On the right is Grassy Dirt. The visibility of a grid with how the textures tile is way too obvious as well.

The borders of the rough dirt are the only thing that is correct with the texture. But when zoomed in, the terrain is entirely indistinct:
imgur .com/E4dP52l.png

Here is the same demonstration in Classic graphics:

imgur. com/y4f3bAw.png

There is a clear distinction between rough and grassy dirt in Classic graphics, which the 2.0 textures have been modeled in the spirit of. Removing the grass from the Rough Dirt texture would be a good start.

Here is an old screenshot of how Rough and Grassy dirt looked next to one another in pre-2.0 graphics:
imgur .com/14p1gMp.png

This problem should be addressed to create more variety in the Reforged tileset, as well as restoring the intended look of the Rough Dirt texture in pre-existing maps.

This problem is worse in how the 2.0 terrain (Rough Dirt) blends with natural bridge models, such as (but not limited to) the Long Overgrown Bridge model.

imgur .com/8ZtxZMg.png

This model was near-seamless with the terrain before.