Graphics From a Functional Point of View

I want to get some feedback from people about what they think of the graphics in Reforged from a functional standpoint.

What I mean by that is in Warcraft III currently If I have a bunch of footmen, a bunch of militia, and a bunch of knights on screen at the same time it is ridiculously easy to tell exactly how many of each unit and where they are positioned on the map.

It looks to me like in Reforged it is much more difficult to tell how many and what kind of units are on screen at a glance.

I think this is because there’s so much detail and some units just have way too much going on.

For example, I know that a footman is mine because it has a gigantic bright blue shield right in my face and it has a distinct silhouette that stands out.

The new footman has some tiny blue shoulderpads, and slight streaks of blue that fade into shiny steel throughout. Also the silhouette of the footman isn’t really there as there’s so many different lines and detail throughout the different armor pieces.

What do you guys think?

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Yes, I agree. The old “hunky” and semi-hunchback models were useful in that regard since more of the flat surfaces was visible, which allowed for more areas of team-color and varied poses.

I don’t think it’s that much about detail, but mainly the contrast between units is not as clear when they are grouped together when compared to the original. The overall silhouetting is too similar across the board