Just a random title because I tried to delete the post as in hindsight none of this matters anymore.
Your post makes a lot of loaded implications. First, not everyone knows about the drama and in fact probably most people don’t. Second, not everyone who watches a game knows everything about it. Third, its a huge stretch to suggest that people were “lured away” (“driven away” would be a better phrase) by a difficult / lopsided / bad matchup, because again, not everyone fully understands all game mechanics, nor knows how much counterplay there is or isn’t in a situation. You could delete that whole first paragraph and it wouldn’t have any impact on the rest.
Heck, even I must be misunderstanding or misremembering mechanics here (I virtually never play UD personally and don’t use air often in general), but I thought the whole point of freezing breath was disabling the buildings attacked with it. Does it not do that anymore? The tooltip says “When used on a building, temporarily stops all building activities.” And this includes towers firing, last I checked. Additionally, chimeras have a range of 450 and most towers have a range of 700, so how exactly do chimeras “shut down towers SAFELY from afar?”
Now, all the research I can find does indicate that freezing breath has a high cost for limited effectiveness as while it basically stuns buildings, it doesn’t add damage or do anything else to anything that isn’t a building, so personally, I think its effect is at least slightly understated here. That being said, you’re certainly correct that dragonhawks beat the pants off them as far as shutting down defenses.
Honestly I agree the effect needs a buff, but the drama story suggesting an unbalanced matchup scared people away from the game is silly and unnecessary, while I feel like you misrepresented what both frost wyrms and chimeras do, even though the conclusion remains the same. I’d agree that its pretty silly all you have to do to neuter the effect is put 1 space gaps between buildings. But I’m not sure personally how to revise this effect without making it too much like the effects other units have (letting you attack ground for example, could help but it would start to seem too much like dragonhawk’s ability, while just making them destroy buildings harder while adding damage to it is also pretty uninspired.)
Came to read drama about streamer sees balance whine post instead sweet bro thanks for baiting me into reading that wall of crap I don’t care about.