I have been mentioning this issue since 1.33, I was getting +300 FPS in 1.32, since 1.33 and even now in 1.34 PTR I’m getting 100FPS, this is FPS Drop to 1/3, and the reason behind this is : since 1.33 the game is not using discrete GPU for Classic GFX due to any DirectX or … related stuffs, the game is giving me same FPS both in Fullscreen and Windowed Fullscreen as if they have no difference at all
I’m having a laptop with i7 11370H and RTX3060, I have no option to disable intel GFX since my monitor is sticked to it
I’m getting 100FPS in Reforged Mode (it uses Nvidia) and getting 100FPS in Classic Mode (it uses Intel)
That’s how messed up the things are, My Reforged FPS and Classic FPS are same, on same laptop
the reason that your staffs cant see change, is that basically even intel on-board gpu can handle classic GFX with +200FPS in 1920x1080 so it seems fine, but for me with 3440x1440 resoloution the intel GPU cannot handle this res with more than 100FPS
I have no Idea what your “Web Developers” have changed in the “Game Engine”, it’s better they just revert to 1.32 latest commit and just quit, Game Engine is not the Game Menu so we can get used to it, Every Single Frame matters, I don’t expect to get only 100FPS on 2022 laptop from a game with GFX from 2002
The FPS drop is causing Mouse Lags, UnSmoothness, and so much more laggy feeling that I could not get used to it even after 3 months of release
It might be caused due to DX Compatibility layer update for older version, or …, just please investigate the problem, what you need is a laptop with intel on-board gfx and nvidia dedicated graphics, both using the latest drivers, and a resoloution higher than 1920x1080