Very interesting insight from a good player, i didnt expect that such an old game takes advantage of higher fps screens, especially because the game was developed before this hype came up…now i want to buy a higher fps screen to test this out lol.
But tbh as long i face in the most of my 2vs2 games 100+ ping it won’t change anything for me and my micro capabilities.
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better fps is always nice, you don’t have to be a skilled player for it to be nice.
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that’s a matter of opinion, unless it were a Pro match up FPS doesn’t matter much, ping is the most decisive when it comes to dominating your adversary.
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I actually disagree. At low levels of play this game is extremely ping tolerant. Unless it’s a game on a Korean server with 300+ ping, I really don’t have any issues playing.
Better FPS isn’t just about gaming advantage. It simply looks better when everything is nice and smooth. There’s no reason to have less FPS when you can have more.
I think the jump from 60 FPS to 144 FPS (2,4x faster frames per second) is already a big step forward in regards of smooth visuals, while higher (144+) FPS should be just noticeable in fast paced shooters.
A bad Ping (150-350) caused me many losses, i think not my current 60 FPS screen limitation.
But nevertheless i’ve ordered a faster screen now and it will be interesting to see how it affects my gameplay. All i hear is, that noone wants to go back to 60 FPS anymore lol.
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not at all, if you’re up against someone with a ping of 50ms and suppose you’re languishing at 250ms they’d be better able to deny creeps, units, and steal item drops.
yeah, but i am not able to micro anything with such evil pings and its also no fun at all with such delays.
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If you know what your ping is you can compensate for that and deny creeps units and items with the best of them.
War3 is a long game most of the time and relatively slow-paced, and few games are decided by ping. It is very different from a fast action FPS type game where even a few milliseconds makes all the difference.
This is not true, absolutely not. Not in serious high paced games when you face similar or higher skilled players. Especially not when you have the bad ping while the other has a better ping. I’ve asked many times in chat and there was a huge gap of ping among us 4 players in 2vs2 - this is for me the most annoying status of this game and i don’t accept that players have to suffer disadvantages compared to other players.
Of course you can find ways to deal with it, but then all within the game have to do it and not just one or some. With all respect, but just no i don’t accept this status of the game while many other games i play don’t have this issue. If a company offers a online game then they have to offer also enough servers to balance the ping out. Or people proceed to leave games or just the whole game.
I have a lot of early pressure games, from my side or against myself, creeping with militia, surrounding, blocking, denying etc. it depends on game by game how early the micro-game starts. I am more released when i face low skill players, because then mistakes caused by delay don’t cause so much damage on yourself. I am still speaking of 150-300 pings not what is below.
I agree with you, you can pull yourself together and somehow try to play with the delay. But it annoys me to the max, it’s no fun for me, especially not when it gives the opponent an advantage. With all respect, not your comment is making me angry, just these in-game 150+ ping moments…and addressing it for many years without seeing a change is bugging me a bit.
It is true, it absolutely is.
It depends entirely on the player. Some people will say this ping is unplayable, other people will say that ping is unplayable. Everyone’s experience is different, you can not say it is “not true” because it depends on the person. How we play and approach the game greatly affects how environment variables like ping and performance affect us.
For me, there is basically no difference between playing with players in any region except for the Korea region. That is enough to make the game experience less pleasant, but there I get over 300 ping. Can I still play it? Yes. Does it impact my performance? Yes, to some degree. But I have experienced very, very few cases where the outcome of a match was likely decided by ping. Almost always, it’s going to be a player skill / game knowledge difference.
If you want to say ping matters more to you, that’s fine. Whatever works for you. But you can’t declare this as an undisputable fact- it’s your opinion, not a fact.
I understand what you want to say, maybe you will not be annoyed with 200 ping facing a 20 ping enemy…but this is bugging me personally a lot. It is literally not fair. I don’t mind loosing when a genius strategic mind owns me.
300+ ping is when i face asians same for me
basic games have 100+
facing europeans sometimes 20-30 - this are the moments where i feel “wow this game can be played so smooth”
Same when you play other games (Battlefield for example) there ping is even more crucial as here…but there you can choose servers with low ping, so you never face this issue.
But a fact is, that ping is crucial in serious competition. Happy is not even playing tourneys when the event organizers can’t ensure a stable ping. Not saying that i play on his pace, just that some players care at all about ping. Like some players care about fps. Depends on what you care about. If you don’t care then it’s fine for you.
Like I said: maybe this impacts you more than it does me. But that only reinforces the notion that it’s a skill/personality/human factor, not a simple issue of response time. It is entirely possible to compensate for ping with predictive behavior.
Everyone experiences the game differently. There are so many variables to how a game/battle/etc will play out, that it really isn’t a simple matter to identify which factor caused a particular situation.
There’s no disputing that a lower ping is better, I’ve never tried to suggest otherwise. I’ve only disputed the degree to which it matters for this particular game. My personal opinion is that the influence of ping for war3 is lower than the influence of ping on say, battlefield or call of duty, or even more so on classic arena shooters like Quake 3 and Unreal Tournament.
You can have a ping of 10 and loose against a guy with 200 ping - this was not the point and of course not the only factor of winning/loosing. Talking about playing against players on the same skill level.
And in shooters where reaction counts even more as in warcraft the impact is higher, this is correct.
We all have different skill sets, even if we have comparable MMRs/ ratings, we don’t respond to circumstances the same way.
All I’m trying to tell you is that these environmental factors may affect some people more or less than others. That doesn’t imply any particular level of skill though.
yes this is right, don’t get me wrong…this delay topic is just annoying me the most. i dont even care anymore about other bugs existing. Just want to see that blizard offers a fair and stable environment for everyone.
To do that requires more servers in more places. Unfortunately servers cost money and this game has a small playerbase. So its hard to justify.
We are lucky we got 2 more servers in version 2.0. I doubt we will get more than that.
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yes i agree to that, there is no big focus from blizzard on this game. At least what their management said, not on RTS at the moment.