For all of you aspiring map makers

Someone either has already made one, or will. I enjoyed TD as much as anyone, but I didn’t ever modify the maps. I just played them.

TD isn’t going to be a moneymaking game. Several have tried outside of Warcraft. It will, however, make Warcraft’s reforge a much better game. That in itself is worth recreating it.

I definitely wouldn’t be using Warcraft3’s map editor to test out game concepts though. Basically, don’t risk anything worth keeping.

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That could very well be a very plausible indicator for the level of the custom map content in the future:

“Only use the World Editor to test the stuff of minimal value. Go elsewhere to develop something of quality.”

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Thanks for your comment.

Misunderstand me right: “missed out on”, not “lost”. It’s up to adobe to reach out to you if they’re interested and want to integrate or publish your art.

I’ve never claimed dota was theirs. What I and several others mention in this thread is that blizzard had a prime opportunity to reach out to the developers of dota and make a standalone more modernized alternative.

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That’s exactly what makes this even more of a headache. If something takes off as a map made on their platform… It’s the perfect time for them to approach the creator to try and take it further. This is how a bunch of other projects grew.

Instead we got this attempt at asserting complete control over something they had effectively nothing to do with.

I’ve personally already moved on from just modding/mapping to UE4. The game editors are not enjoyable to work with, especially on a larger scale. In the case of SC2 it also performs terribly if you don’t hide all the hierarchical information and basically work in the dark.

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I think people are sad not on who own the creation. It is map maker will probably stop making map anymore. If I’m map maker, I will simply stop making any map from now onward since I don’t get any credit, not even moral credit on it. Why should I waste my time and effort when I know eventually blizzard will step in and steal all my work if it happen to make a hit. I don’t even get a thank you from blizzard as the eula stated.

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I really wish they say something about the map making scenario in further updates, because if they dont do fast enough the community will be discouraged to keep making their own maps :frowning:

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Another huge problem is roleplaying games. Anything you make in a roleplaying game including Starcraft 2 Cortex and save, is now blizzards property. Say good bye to your D&D Characters because now blizzard owns them. I use to love blizzard with a passion, but now This Activision Blizzard is nothing but a Con with only shreds of what used to make Blizzard great.

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That’s not how it works.

You never really owned that character that you chose to roleplay when playing an RPG map. The IP does not belong to you.

You could say the same thing about picking a character from a fighting game, just because you picked them doesn’t make it your own. You could tie all the headcanon and roleplay you want to ‘that fighting game character I picked’ but it doesn’t mean you own it as an intellectual property.

The difference is as a player, you have the right to use those characters as you see fit. That is fair use. But you do not own it. That’s what the EULA dictates, and is worded as such due to copyrights. Fair use is what allows us to make machinima out of characters and models from the game. We are allowed to do what we want with it, we are allowed to make the videos out of them, but we are not allowed to take ownership or make profit off of such (barring donations and crowdsourcing, they seem to allow that for mapmakers)

So yes, it means you won’t be able to make something that is 100% your own (as opposed to creating a D&D RPG character from a D&D-based map in your example) and that can be bad for someone who wants to create something entirely their own; but if you really wanted to do that then you should be using Unity or Unreal or any number of other avenues of game development that aren’t specifically modding an existing game and using said game’s assets to do so.

This is mapping and modding, and the EULA is stated as such to prevent another DOTA happening where their literal assets and IP were taken and re-appropriated in another game and engine. Stuff like Skeleton King and Malfurion the Nature’s Prophet were used by name in DOTA2 in early development.

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Any and all content of the custom map, the saves are content.

Point is you never owned content to begin with. You’re just allowed to use it.

Just like when you play the campaign, you can do what you want with Arthas in your gameplay but at no point will you ever own Arthas the character. Heck, you don’t even own your World of Warcraft character.

I’m talking about the Cortex Arcade maps. Where you can actually make anything you can imagine up. A tool inside a tool. (Example, @spawn, @rename, @modelswap & etc.)

Yes, and you don’t own any of that as an Intellectual Property. The content itself is tied to IP because you are using the assets within the game.

You don’t own any of that stuff because it’s using their engine, their assets, their editor etc to create.

Is it that hard to understand? If you make a map in Minecraft and build the USS Enterprise, you don’t own that map either.

As soon as I enter a character that I wrote into a book myself, into the Arcade map during gameplay and then use the _save name command then it belongs to Blizzard after that. It’s BS.

If you don’t understand what I mean look up Starcraft 2 Cortex / Apex RP

Within the context of the game and the map.

It means you can’t then take what you put into the arcade map and take it outside it to turn some kind of profit over it. And that writing is there specifically to prevent another DOTA from happening. And this is not even specific to Blizzard considering other companies like Bethesda, who allow free and open modding to many of their games like Skyrim, also have this wording in place to protect their copyright.

If you want to make your own IP (as in build it into an IP), then you shouldn’t be doing it in proprietary software that claims ownership. Otherwise if you’re just talking about your personal character being ‘owned’ by Blizzard, this is a fairly minor point since Blizzard doesn’t actually enforce the EULA to infringe on individual’s RP characters. The EULA is worded to protect their copyright and prevent its misuse; and as such would have to cover even little things like the names you type.

The chances of Blizzard actively taking those RP names, stories, and doing something with it without consent or permission are slim to none. You would hear about this on the news if it were to happen, such as Starcraft Universe and the Activision Lawyer trying to shut the project down due to infringement.

All the same, the growing virtue signaling, pro China and greedy business practices by multiple companies has encouraged me to become socially isolated. I am much more comfortable, playing single player by myself offline, contemplating stories I make up. Without any of the above clouding my mind.

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Eulas like this, are just plain mean. Like a bully that has teacher support that pushes you and says your lunch money is mine now.

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Well you’re just talking about something else now.

The EULA and copyright in this wording has existed since 2010. You didn’t seem to have any issue with it back then, and SC2 Cortex RP was affected by the same EULA that is in place now with Reforged. So has it ever affected you in the 10 years it has been in effect? Has Blizzard ever moved on taking someone’s Cortex RP content?

The truth of the matter is you and everyone else has been living in blissful ignorance not realizing what you actually own and do not own. And the truth is, it doesn’t even matter. You can still have fun with Cortex RP, just like you can still have fun with WoW and all the RP you choose to do there, despite the fact that you don’t actually own the characters or assets tied to your creation.

You can take your character OUT of it, but it just can’t involve the assets involved that were used to create said character. This only becomes an issue of what you created ends up being so stupidly popular (ie DOTA) and the assets and IP involved are so closely tied to Blizzard’s own content (ie DOTA) that it becomes infringement when taken outside of Warcraft 3.

Your getting into other things I also disagree with. I am a Libertarian. I believe that you own what you buy and also what you make. This applies vise versa and is fair. There has been so much focus on equality, many have stopped thinking about freedom. I actually disagree with Copyright all together.

Libertarian = government.

This is not a government. This has nothing to do with government. This is a company, a corporation, and its Copyrights.