I don’t understand why it’s so hard to make the system follow some steps. I get that you want to check the ping first, but why not have the system check the ping and automatically sort the game by MMR/stats when it finds a match? I don’t get why you first check the ping, and if it doesn’t find a good ping, then you switch to MMR/stats matchmaking. It makes zero sense, honestly. Please fix the matchmaking. You can check first ping and then MMR in the same game.
The experience is really bad right now. When the game checks ping first, the MMR gets assigned randomly, which often results in bad players being stuck together while good players are grouped together. It’s frustrating because we want a fair 4v4 match, not just one-sided games. It’s so easy to fix this: find a match with good ping first, but then sort the group by MMR. If you need help with this, seriously, let me know!
This change was made in response to the numerous complaints about getting games with Korea region players which typically results in anyone not in that region experiencing 200-300+ pings which, while I think “unplayable” is a bit of an exaggeration, is pretty unpleasant, as it feels like you’re dragging your units through mud. In other words, the playerbase communicated to Blizzard that preference to lower ping games was more important than preference to better average MMRs between the players.
I’m with you here as ping isn’t going to save you against a gaping skill gap between players, but I can’t blame them for making the change either because people were constantly complaining about cross region pings.
I get it, but Captain, why not have the system prioritize ping when finding a game, and then sort the players by MMR within that ping range? It doesn’t make sense to prioritize ping first, and then, if it can’t find a game with the desired ping, switch to MMR. It would be better to find a game based on ping but then sort the players by MMR. How hard should that be? If you look at private servers, they have no problem handling that.
Check the Match up in this pic https://imgur.com/eQsmldZ
Check the stats of both teams. Our team is under 40%, and their team is all over 55% win rate. https://imgur.com/0vQ1uV4
This is the Chinese guy if you can’t find the name. https://imgur.com/ePFDswE
This is not okay. We want a good experience, my friend. They need to stop joking and doing this. I’ve paid for a game that’s so bad—bad matchmaking, and bad leveling up because you lose more XP than you gain.
Well, based on the patch notes, this is what is supposed to happen. THe algorithm seems to be (or is supposed to be) this:
First, look for players within a certain ping tolerance
Of those players, pick players within a certain amount of MMR of each other
If queue time exceeds X, increase ping tolerance
If queue time exceeds a longer time Y, match any players we can find
I don’t think it’s supposed to ONLY look at ping and just pick the first 2/4/6/8 people with the best pings. It’s supposed to look at all the people with a low enough ping and select players within a certain MMR tolerance. And then if it doesn’t find any after a certain amount of time, it will consider players in all regions and then, if too much more time passes, it will match anyone and everyone for the sake of capping wait times to something reasonable.
Maybe it’s not working correctly. But I feel confident based on the patch notes that the steps listed above are at least what was INTENDED to happen.
Note also that the patch notes do say “we will monitor this and make changes as necessary.” So the door is open for further changes to matchmaking.
I understand they complain about ping, but it’s dumb to listen to them. You can prioritize ping and then sort the game by MMR. So, you find a game by ping, and then sort the group by MMR, stats, or level. It makes zero sense to only prioritize ping when you can do both—find a game by ping and then sort the group by MMR.
Ping priority: The game can prioritize ping by finding matches within specific geographic regions or servers.
MMR sorting: Once a game is found with an acceptable ping, ideally, the system could then match players based on their MMR, but currently, Blizzard’s matchmaking doesn’t do this in the way you described.
Like I said, I agree with you that while high ping sucks, giant skill gaps suck more. I’m only explaining why they did what they did. You can’t tell me you haven’t seen all the threads whining about getting games with korean players and 300+ pings.
Haha, I haven’t seen that. It’s so weird. I think it’s just the high-rated players complaining about the ping. But the lower-rated players want fair play. It’s strange that they only think about themselves, the high-level players, and don’t consider how important it is for the game’s survival to keep new players around.
But of course, what can we do when Blizzard listens to these high-rated players! The game will slowly die for sure if they keep it like this. In the end, the high-level players, who may be only a few hundred, will only play against each other.
I always quit because I find the game very boring when they haven’t fixed it, and then I come back to see if they’ve made any changes. But I’m always disappointed, and in every game, I meet the same situation. Everyone at lower ratings says it’s so hard to level up and so hard to go against much better players, etc., etc
Ideally, we’d have region seperation but the playerbase isn’t big enough for that, particularly in the KR gateway, they basically have to play with us to get games.
But whose fault is it? It’s Blizzard’s. They made people stop playing with the new changes they introduced. No updates for 4 years. And now, when they say they’ve “fixed it,” people come back and get disappointed right away.
Sure, they fixed some stuff , but come on. I’m stuck at level 0 and can’t level up any further. I can’t get a good experience in games. Some players leave my team or the enemy team, some are bad on their team, or sometimes even on mine. I’m just so frustrated with how they handle things.
well to be more accurate, it was more Activision rather than Blizzard proper.
The whole reason this became such a train wreck in the first place is because Activision, apparently not wanting to invest any more in the classic games division, cut funding for the project and stopped supporting the development team. They had a whole team of level designers and went down to just one. One person to redo all of the Campaign maps for Reforged- a campaign which had a couple of years’ total development time originally.
Honestly I think the people working on it now are somewhat on the right track (mistakes were made, but they have been regularly pushing things out) in spite of certain things like the recent issue with custom games and the issue with Mac players being unable to log in, which compounded with the issue of the game not existing for a month+ prior to that.
A lot of people are calling me an apologist for Blizzard, but I’m really just trying to be objective. I try to argue based on provable facts and information and not on emotion.
Back to the main topic, I noticed you had an argument with someone who doesn’t like you. We all go through that sometimes. But you’re often very diplomatic, which I can appreciate. You know, we’ve had our fights too!
It’s weird that I lost all my posts. So if I’m not active, I lose all my posts?
Anyway, what do you think? Do you think they’ll ever fix the matchmaking balance? I think they should prioritize ping first, then sort the game by MMR/stats. Why stats? Because the MMR is a little broken, or people might be cheating to get stuck in lower MMR duels so they can play against noobs. I don’t know, but something is going on. So I think they should find games by ping and then sort the matches by MMR and stats.
I think you and I, Captain, have talked a lot. It’s been like 4 years now, or maybe 5, I don’t remember.
That would be because if the posts in question are reported enough times to warrant mod attention, they might be deleted. This then causes them to be removed from your record (Usually all references to it are also removed, whether through additional posts quoting it directly - at least if they also break any rules - or through broken links to original comments that were previously accessible through the upper right arrow pointing to the original comment’s name). I certainly do not remember any posts being deleted for the sake of inactivity.
The only exception to this was before we changed the forums from the previous system to this current Discourse forum framework, as any posts from before then were removed during the transition.
As for the rest of your comment, I do think Captain’s post regarding the patch notes explanation of the current system should work as he described - find games with a suitable ping, then sort those based on MMR till either a match is found or increase the tolerance over time till a match is finally found. Keyword being should. Quite likely they’ve buggered something up, since they tend to do that with every patch as of late, but I’m not worried. They usually find a solution to the problem before long.
The silver lining is that if they keep going, the exponentially increasing penalties will have them booted for extended periods off time. Only takes a handful violations to be ousted for a year. A few more and it approaches 10 years.
Edit. The convo this was referring to has been wiped.
Discourse keeps the deleted posts in a user’s profile, though we cannot access or see them as regular users. Mods can see them though. So the evidence will always remain.
Frankly there is a difference. We as users don’t need to see the deleted posts once they are gone. We know what happened and the mods can see it as well.
EDIT: That being said, this is also off-topic, we should discuss this on the Bnet client more if we want to continue this.
The problem is often the baby is thrown out with the bathwater and useful information or details important to something else get lost alongside the stuff that we don’t really need to see.