Humans - I don’t mind the buzzcut idea, but it looks like the daily bugal, not military. The only other thing I want is high elf variations for the elf units. (white and blues vs dark reds and blacks)
Orcs - Shadow Hunter weapon is a bit strange. I don’t mind the cowl itself on the Seer, but it might need to be redone. Tauren are in a weird position where I want them to look feirce, which would use more realistic features, but I also want character as well, which would imply more cartoonistic features. I’m not sure how you’d balance that.
(I like fat kodo rider, it adds character and I don’t know why people are so annoyed by him)
Undead - I feel like I like them more than most, but there are a few that look wierd. Bare chested dreadlord: I don’t mind variety, but out of all the dreadlord models, Mal’ganis is the only one who wanted to dress modestly. I really don’t like the shade. He looks like a protoss, not the haunting mist skellie I remember. I don’t mind changes where appropriate, but I really like the old shade model. Also on the undead I would prefer more subtly with their structures, but they were the most cartoony of the races to be fair.
Night Elves - Said before, but the hippogryph colorings. I don’t hate the model itself, but the colors do not match. Even WoW got that right. I don’t mind the archer stance, but I agree that the animation should be tweaked a bit. Other than that, I think I love the night elves the most.
Naga - A bit more work in the face and tails, but nothing I hate.
Demons - The effects, but I suspect they’re working on it so I won’t complain just yet.
Neutral - Golems. I hate the stone and granite golems, they look like they belong in LoL. With the more detailed and subtle approach of the main factions, the golems look like they went the opposite direction. If I’d choose one feature, please just scale down the crystals. Other than that the elementals need work too, they look unnatural as they are now.
I’ll also note that there are plenty of awkward animations and many faces don’t seem complete yet, but I wont criticize those when talking about the models themselves and the look the game is going for.