But far sight isn’t.
Let’s make it either
A. Reveal the area longer.
B. Tag all units in the area, revealing all units like faerie fire for X amount of seconds after the original reveal.
I lean towards B. personally, since it would be awesome to have a ‘tech’ far seer as a 3rd pick, where you just scout with him constantly. Much like how some POTM players get owl late game to never lose track of the enemy army
There are already too many items and abilities that reveal invisible units, making Far sight obsolete.
Instead, completely remove the Crystal Ball item from the creep loot table. Reducing Crystal Ball level from 5 to 2 was a mistake, removing it entirely will make scouting abilities such as Far sight, POTM Scout (owl) and Beastmaster Hawk more useful early game.
The game is already pretty straightforward early game.
Most players can deduce what the opponent is doing without scouting abilities early game.
There’s no world where a far sight is chosen over a wolf scout early game.
The problem is that the ability doesn’t do enough to warrant a utility point at any point in the game.
in late game owl is used since it lasts longer and can track.
Far seer should also be able to do that.
Crystal ball being removed is a good idea imho. but it won’t have the effect you’re describing, as even before crystal ball was added to lower loot table, far seer wouldn’t get an early far sight point over wolves n lightning.
If it had charges instead of a mana cost that’d be cool too.
Then a far sight far seer would really feel nearly omniscient at the cost of some damage. revealing 3 spots at once for no mana would make him have all his mana available for lightning or wolves too.
Lets say in the case where FS vs human is first is chosen.,
They still won’t ever get a far sight point til lvl 7 even if it was buffed, most likely.
This proposal is to buff far sight as a tech choice for hero 3 for orc. instead of always going for it early, you can get it later for a tech point of far sight. Able to reveal fiends\shades\shadowmelds as well as t2 sorceress invis on MK .
ATM, it’s probably the least picked skill in the game, or in the running for it. because it’s almost always a waste of mana , since good players can deduce where the opponent is alot of the time.
Yes, that’s what I am talking about.
First, you have no mana for chain lightning anyway, so why dont you upgrade far sight? It cost 0 mana for a long time, it’s basically like getting a free Goblin Laboratory scan worth 50 gold every 30 seconds, and unlike Humans, Orcs can’t just build a Farm nearby and use it to scan whenever they want.
This is especially useful against Night Elf. If your opponent notice you has no Dust and their Archers are hiding, you can just cast Far Sight on them and easily kill the Archers. It also works pretty well by harras human exp early.
Nah.
The fs is out of mana because it is blasting units well worth 50+ gold. every 30sec.
It lets you threaten priest\sorc balls. It lets you kill archers easily.
It lets you kill headhunters easily
It lets you kill ghouls easily.
With shockwave leveled or even naga lightning . you can easily wipe those units with a 1 2 punch .
Far sight is simply overcosted for what it does, which is why I suggest making it a tad better.
Far sight seer, imho has a niche in t3 as a third hero for scouting utility, but it just isn’t strong as owl. so we will never see such a thing in pro play sadly
lv1 blasting cost 110mana (Lesser Clarity Potion 70gold +100mp), means one blasting u lost 77gold. lv1 blasting make only 292 damage (if it hit 4 units), make simple math, t1 unit like gouhl archer footman can tank 1x blasting ez, and it wont worth 77+50 gold.