Facefx bug

Models with different sound sets will cause the original model to break the lip sync

To reproduce:

  • Get a custom unit clone (for example, Footman)
  • Get a different voice for said clone (for example, said Footman clone has Rifleman voice)
  • Place the unit and clones on the editor, and as well as the original owner of the voice (You have Footman, Footman clone, and Rifleman on the map)
  • You will see that the clone has working lip sync but the clone’s original voice owner has its facefx broken (Rifleman has no lip sync)

I hope it gets fixed at the next update as it screws up with my HD model reviewing and moderation in Hiveworkshop, thanks!

2 Likes

I was wondering why some facial animations worked at first and later didnt… this still seems to be an issue.