Editor Object Data Default item lists are incomplete in CC

In the World Editor Custom Campaign Object Data some default items are missing.

  • If you compare the Unit tabs in the empty default map and empty default custom Campaign, the map data has 862 units while campaign has 836.
  • Same for Items (Map 283 vs Campaign 232)
  • Same for Abilities (Map 816, Campaign 807)
  • Same for Buffs (Map 240 vs Campaign 238)
  • Same for Upgrades (Map 90 vs Campaign 58)

My guess is that Campaign object editor lacks some updated data that Map has for the default standard game entities.
Bug Reproduces only when the Custom Campaign Editor is opened in on the World Editor Startup.

Got it displayed properly by closing ALL windows, THEN closing the editor, THEN relaunching it and first starting a new map. After that, when opening campaign editor, everything is displayed as it should (all upgrades, TFT buildings in their proper categories).
Definitely not how I’d expect this to work.

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This happens with maps that already have these placed, for some reason the game doesn’t load anything added in 1.32+ until after it finishes loading a map (including one created on startup) and I have no clue why this is.