Easy balance change: Symmetrical Maps

There are lots of small imbalances on different maps due to changes from one spawn to another. A good example is that Last Refuge and Twisted Meadows have creeps in some positions, but not the mirrored position on another side of the map. This means that an Undead player using the Rod of Necromancy will not be able to do the same creep pattern from one spawn position that the player would be able to from another.

I think that cleaning up some of the different spawns on some maps would improve the consistency of play, and be a generally improve the health of the game’s balance slightly.

Are there any other a-symmetrical map elements that blizzard should take note of while making balance changes?

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Twisted meadows is possibly the most popular map in the game, most people find it to be both balanced and versatile as it allows a variety of plays. The map is actually symmetrical, just because theres a merc camp on top left and bottom right, and a shop on top right and bottom left, doesnt make it asymmetrical

And as a human player, sometimes I can creep a merc camp and sometimes I cant. Theres nothing wrong with having variety, especially on a 4player map

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Blizzard talked about this specifically. They are aware not all the WC3 maps provide an even starting position. They also said they would be amending this for the official maps in reforged.