Currently Im working on a custom tech tree and ran into a small but annoying issue
How do I remove a sound effect from an ability that I use for a custom ability?
I used a targeted area spell and a dummy unit to create a custom aura effect. But because it renews every 1.5 seconds, it also plays the casting sound every 1.5 seconds. Which gets infuriating REALLY quickly. I do NOT want to mess with the actual audio files as it should still remain available for normal usage (and likely would not carry over to any one downloading and using the finished techtree).
Does anyone have the answer for this?
The particular ability I am using is silence (its a surpressor unit that stops all nearby non-hero units, friend and foe, from using spells).
Weird sidenote: while the silence reactivates every 1.5 seconds that the unit is alive, the sound only plays if there is a caster within range. I cant distinguish any difference in volume wheter only 1 caster is around or 10.
There are two kinds of possible causes for the sound of the ability.
Case 1 is that some abilities have Effect Sound settings in their ability data. A good example of this is wind walk. You can open it and change the setting and make a wind walk spell that makes a different sound.
Case 2 is that some abilities have no sound specified in the Ability Editor but instead their spell effect models produce sound using an EventObject node baked into the model. In the case of silence, as I recal, this is particularly weird because the flash on the ground did not have the sound and instesd the sound was included in the Birth animation of the Buff model (the little white exclamation bubble). And I could be wrong about this, Im just going off of memory here.
But so I think if you have that second case, basically you should be able to just open whatever model causes the sound and remove EventObject "SNDxAAAA" where AAAA is a special code that defines which sound to play.
(Models can also have something called a SoundEmitter according to rumors, but this is not supported by the Magos War3ModelEditor and not supported by Retera Model Studio and I have never in years of modeling seen a model that used one of these because there aren’t any in the War3 game files so it wasn’t known about for years after the original game’s release)
Retera, you were spot on! The sound was stuck to the bubble icon art of the silence buff. Switching it out for a different visual representation killed the annoying sound loop.