-When abomination unit dies he spawns a disease cloud which blocks units. Please fix so disease cloud doesn’t collide with units. Meat wagon attack doesn’t have this bug, only abomination death.
I saw in old ptr changelogs that collision of abomination unit itself was reduced and then reverted. Fixing disease cloud collision would help go in that direction allowing mass abominations to be stronger in narrow terrain. If you have 10 abominations attacking and the one in front dies his disease cloud will block the other abominations allowing the enemy to easily kill the other abominations with ranged units and towers.
-Why doesn’t meat wagon also spawn a disease cloud when killed? That would make meat wagons more fun!
-Disease cloud of creeps does 1 dmg per sec. The problem is that disease cloud from abomination and meat wagon, which does 2 dmg per sec, doesn’t overwrite the disease cloud of creeps on units with the debuff. Disease cloud debuff can’t be reapplied on a unit until the debuff has ended.
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The point of the cloud isn’t really the damage directly but that it also cancels regeneration and lasts a long time. If you could overwrite the effect, you could make it basically permanent since the duration is already so long.
But as long as it could only happen once, and the creep effect is an edge case, I guess it would be fine in that situation. At the same time though, if you’re playing against undead it could be a minor tactical play to get the creep disease cloud before going into a fight with abominations. So… yeah, im not sure.
Perhaps give Necromancer Skeletons (not Rod) also disease cloud?
I mean Necromancers are probably the most underused unit in the game…
Just reduce the disease cloud visual effects on skeletons so it does not cause visual clutter.
Addition:
Personally i always wanted to make Abominations spawn multiple corpses on their death.
And to have meatwagons “drop” corpses at a distance instead of around them.
So that necros can have better places to spawn skeletons instead of in the backline.
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