LoD would have gone a long way to improving performance. I was thinking about making a third-person camera custom map, but realized it would be impossible without LoD or Chunk support. Multithreading support would have also improved performance greatly. The graphics engine has certainly changed a lot though. They couldn’t render or properly light PBR textures in the old engine, much less import them. I’m no engine developer though, only an artist.
As for the art itself, there were some questionable style choices made. It’s like the artists weren’t told that the art was for an RTS where overhead camera and team color readability were the most important factors for unit designs. In the 2018 Blizzcon reveal the team bragged about how they were replacing the original units that had inaccurate proportions to make perfectly symmetrical model, but this is not what you want to do for a game with an overhead camera. The disproportionately short legs and other components actually help to improve how things look from overhead. Even very obvious and simple things weren’t done with an overhead camera in mind.
Compare, for instance, how sentry wards look in Reforged compared to Dota 2.
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The wards in Dota 2 are designs with the eyeball looking up in order to always benefit the overhead camera. Wards in Reforged have the eyeball looking horizontally, so there will never be very good visual clarity, and the eyeball might not even be visible depending on the direction the ward is placed.
Another major problem with the visual clarity of units in this game are the colors used. In an RTS game there should be absolutely no primary color usage on units except for the team color. The largest and most visible parts of the unit should show off their team color. A troll’s hair should be yellow or red or blue depending on his team color. You absolutely don’t want to give all trolls red hair with only their shoulder pads showing team color. This mistake was done repeatedly on units, and it gives no benefit to the unit’s look, and only takes away from visual clarity and readability.
Here are some quick and obvious examples. The units below are all supposed to be grey team color.
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