Desyncs getting worse?

I’ve had problems with desyncs since the game came out no doubt but they are getting noticeably worse in every map i play. At the start it would do it maybe every 3/10 games. The past 2 days i’ve played 5 games each day (which is what i can normally fit in after work) and have desynced 10-15 min in for every single one. Is anyone else noticing it getting worse?

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Have you checked who you are playing against?

I suspect you desync because you are playing against people from Asia rather than EU/NA in which case it would be due to a too big loss of packages (not client or server related, but routing related).

If it happens regardless of opponent then, it beckons that the issue lies with either the client and/or servers in which case --> I would report that in the bug section.

Likelihood is that you are playing against more and more from Asia as EU/NA players only seems interested in flaming rather than providing constructive criticism/playing to be able to report bugs in a proper manner other than “this no worky - fix yes-yes”

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Ive been told multiple things to try and help prevent desyncs… I’ve been told go to classic, its the map editors not blizzard, and first time im seeing to check the actual players im going against. All in all this is definitely a blizzard issue that needs addressing but isnt getting near the attention it should by them or the players holding onto this game.

YES! All my games desync! It’s horrible!!

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Yup, just happened.

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It depends a little. If it’s a Custom Game then it is most likely caused by a method or similar which causes the desync. It might not have been so much of an issue in bnet 1, but it sure is on bnet 2. Of the 10 or so maps I have in custom, 6 of them have code that is more or less guaranteed to cause a desync somewhere. At least if you look at the website for WC3 mapmaking.

Desyncs in Versus (some were caused by user made maps) others I suspect is caused by latency and packet drops due to playing against Asia as EU/NA or playing against EU/NA as Asian.

It’s not necessarily something Blizzard can fix, they are not responsible for the infrastructure of the internet cables and hubs that forward your packets which are… less than optimal between Asia and EU/NA (EU/NA has had Fiber Optic ones in the Atlantic for years now so it’s not as much an issue there). However, if it does turn out that it does not matter what players you are playing against (in versus) that you get desynced regardless then it is most definitely an issue with the servers/client.

100% server related when all games are hosted on data centres and they’re not giving you an option to play on the one closest to you.

They can quite easily by giving people the option to play on the server closest to them.

That does not mean that it is server related. You haven’t run a traceroute, that much is evident. I have.

When I traceroute the servers in the EU/NA (I’m from the EU) I have no packet loss - at best I have a 5-10% loss which is insignificant, when I traceroute to China or KR servers I have at least 5 out of 15 hubs that have a 100% loss. That is significant.

There is nothing Blizzard can do to fix this. What. So. Ever. It is in the hands of the ISPs, their hardware and maintenance.

The only thing Blizzard can do, is, as you say, to make matchmaking region specific. That would work, but it is not a server issue.
It’s an issue with their queue philosophy - shorter queues with a global audience, but with the caveat that you have unstable latency.
The other philosophy is to have stable latency, but atrocious long queues.

Don’t get me wrong, I favor long queues and stable latency, but I understand why they did not go for it as a lot of people would just be complaining about long queues.

It’s a no win scenario regardless of their choice. Changing the system now, would likely require heavy modification of current matchmaking code if not outright a complete rewrite of it. It’s going to take time.

It’s worse for me too

UPDATE TO ALL: Doing this certainly helped my issue. Stay on classic mode,make sure you reset your FPS to whatever default is and lower all graphic settings appropriately. I completed a game that i would normally desync 15 min in with low graphics then did another full game with medium graphics. These games lasted about an hour each and i saw significant results seeing as how i’d normally desync in 15 min. I’m not saying this fixed my issue but it helped. Let me know if it helps you guys as well.

I’ve played one of the worst desync maps today (Circle TD trollforged) and not a single game has had a desync, when prior to patch it would desync every game.

huh…that would be awkward if that was the case. Sounds like some sort of…memory leak into the ram. Which would probably mean that computers with less ram are the ones more affected.

Given, that falls apart if you actually do have a lot of ram lol

I’m still running into desyncs on the maps i play with either reforged or classic… It appears they still didnt fix the bridge like they claimed…

Blizzard stated yesterday that they were suffering ddos attacks and those were causing desyncs. I’ve being playing with no desyncs until now.

hmm…maybe i’ll need to test normal trollforged today.

I actually started hosting a version of trollforged that forces the classic graphics (this is a flag mapmakers can enable, that was not working prior to this patch). I’ve done one regular trollforged successfully and 3 of the classic only trollforged without desyncs.

Check your own internal settings. You might have Gsync on and Vsync on at the same time. Those 2 conflict with each other as gsync wants to use the monitors fps and more while Vssync wants to limit it. Monitors can play apart in desyncs.

Another one is waiting for DDOS attacks to blow over or latency issues. Just reset your pc and modem.