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That was already a thing with the original maps, though…

That was actually missing in the original WC3 altogether. It was then added as a custom campaign when Frozen Throne released, though it was added without any voicelines. Reforged officially added it back. So in a sense Classic mode is even more accurate than you think.

Quite frankly, I think the idea they had of remaking the campaigns to fit with WoW lore was a worthwhile cause. They got axed before they could do everything because Activision is greedy.

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Because the project was a remaster, just like Starcraft and Diablo 2 which also have the original and remastered versions available.

Last I heard the missions are the same between classic and reforged except for a couple where the layouts are modified.

To you perhaps, but obviously not for everyone who plays the game.

That, and just about everything you say for the rest of your post(s), is not because the campaign was remastered. It’s because the entire Classics Project was cancelled before Reforged was completed so it had to be rushed out in an unfinished, broken state.

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I think there’s only three missions and a couple cut scenes that were remade. But the answer to your question is that Reforged was originally a lot more ambitious of a project. All the missions were supposed to be updated to some extent, cut scenes were meant to have fancier camera work, and they even intended to add some new cut scenes to flesh things out. As Blizzard was looking to put a lot more investment into games that tied into Warcraft, Diablo, and Overwatch, they figured WC3R could function not only as a remake but also be presented as a prequel to WoW so more players would try it out.

The original announcement sounded a little too good to be true considering that Blizzard had already been scaling back their investments into the RTS genre and single player content in general. And, as most of us know, it was indeed too good to be true. Blizzard was under pressure from shareholders to announce new titles that weren’t remakes or expansions which led them to put a little too much hype into the Diablo Immortal announcement to immediate backlash. And then they moved as many developers as they could to Diablo IV and Overwatch 2 to get those titles ready for the next year’s BlizzCon. WC3R was left with a skeleton crew and a threadbare budget. But since they started taking preorders as soon as it was announced, they felt it still needed to get pushed out just a little over a year later.

The Warcraft RTS team has been doing more work on WC3R but so far campaign updates have been limited to fixing loading backgrounds. They have yet to say anything about whether single player is included in their “If something is broken, you fix it” mission statement.

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“If something is broken, you fix it”. Alas, this phrase has remained an empty phrase, as no technical fixes have been made, and the new patch has once again changed the balance :roll_eyes:.

What are you talking about?

This is from the last patch, 6 days ago.

This is from the patch before that, December 2024.

And this from before that, November 2024

So they could make improvements. Many were actually made, in particular making Hard Mode actually hard, unfortunately the new team that handled the game after Activision fired the original one decided to revert most of the actual improvements to address crashes even though those crashes were fixable.

If you want the OG campaign experience, then play on Classic Mode, which uses the original maps.

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These fixes relate mainly to the online game, while technical problems in the campaigns were not even considered.

Many updates and revisions to the campaign have been implemented over the years. It is not true to say it was “never even considered.”

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Yes, before update 1.36, the single player campaign was indeed improved. Especially in patch 1.35, when, for example, Silvermoon and many other things were redone. However, with the release of patch 1.36, all this was cut, it is unclear why.

There was a massive revamp for hard more to make it, actually, you know, hard, instead of barely different at all. But this was reverted because of various crashes occuring in the campaign. They could have easily been fixed (and indeed fixes were found by community members) but they took the lazy path of just reverting all of it.

Are there really no smart programmers at Blizzard to fix all this? :man_shrugging:

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No. It’s been outsourced for several years.

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