Deleted post.
It is a bad idea to remove abilities, units, and upgrades from this game.
Many custom games rely on copying or modifying abilities, upgrades, units, etc. If you delete something that a custom game is using, then you will just break that game.
Your first paragraph is very impressive
But all the specific suggestions you have given are about deleting unused content, which can indeed reduce the size of the game, but it does not help with repair and optimization. My friend upstairs said that this will cause other maps that have used these contents to crash, so your suggestions will only bring more problems
However, I support your first paragraph and would appreciate any other suggestions besides deletion
Of course, Blizzard is unlikely to handle it
Myrmidons are 4-supply units, so it makes sense for them to have their own version of Ensnare.
I don’t see a good reason to combine the upgrades either.
Abilities do not work that way. If an ability has multiple tech-tree dependencies, then all dependencies must be researched in order to activate the ability.
The world editor is fine.
What is this ? name actual problems not random “bloat” that was made for the game in 2003 lol
I can name alot more actual bloat than removing abilities from the game.
The Ensnare that used by Raider requires researching an Orc-tech to enable, therefore Myrmidon cannot use it by default. Ultimately, it still requires a separate version for Myrmidon.
Also, I don’t see why those abilities should be removed at the risk of making more custom maps run error and being attacked by more mapmakers and players just because they aren’t being used in general melee.