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Remove.

IT’S BLIZZARD TIME!^^

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Well you see if they removed the share controll the in games like zombie survival you’d be body blocked.

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So wait… Half of what you suggest here as a way to fix this game… Is to remove even more stuff?

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Todo lo que dices me lleva a pensar a que nunca jugaste con amigos de forma casual.

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It’s an option for a reason. If someone sees that it’s enabled, they can just leave. It’s not the game’s fault if the person wants to use it. And if the custom map is broken by it, that’s not the game’s fault either, that’s on the map developer. And the person who enabled it in the first place if they knew the map wasn’t designed with that option being enabled in mind.

Again, it’s an option. You can just leave if you don’t like it. The game became a sensation even though the original had it all this time. Taking away options from a player is never good.

While World of Warcraft does not have a speed setting per sé, you can modify your movement speed with certain abilities.
And Counter Strike is made in the Source engine, where you can use a console command to change the speed of the game - host_timescale

That’s not the game’s fault. And custom games can most definitely require save games, especially the longer ones that you play alone. And not just RPGs.

Says who?

Starcraft 2 and Warcraft 3 are very different, you’re comparing a dog to a cat.

Any features that were removed from the original were the wrong features to remove.

All in all, you’re talking nonsense.

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A game is fixed by adding the missing items and fixing bugs. Not giving players options.

Otherwise we can do it my way. Take away the normal vs. I don’t play it so we’re better off without it. Competitive is toxic.
Campaign only and personalized.

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So basically almost all points are - Delete this option or force this ON/OFF and remove that option from the game as well.
Come on, dude, seriously?!

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Delete EVERYTHING - Game fixed.

Wow you should be a game dev.

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absolutely clueless, no mention of reconnect feature, and most mentions are just removing features for niche things some players use every so often.

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Who cares about body blocking.

I’m really wondering why this guy has not been hired by Blizzard yet…

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invests more work into this than the entire reforged Team. funny.

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I don’t think I played through the campaigns in Reforged. Did they really remove the roar after Grom dies from the cinematic? WTF?

I would like the servers and oceanic realms to have at least 20-100 ping. It’s literally another world being able to play with low ping on ladder. I play Heroes of the Storm where I’m lucky enough to get 30 ping as my average lowest on Australian server. When I visit US server on HOTS, I get the same ping on Reforged. While on US server, I try and play my “go-to” heroes but I can’t make an impact let alone land skill shots, so I have to play really safe heroes on there. When I switch back to my AU server, I can land every skill shot under the sun and set up wombo combos and make da plays. So this leads me to my next conclusion where WC 3 Reforged is more micro intensive and ping counts for even more.

I can imagine the intricate moves, strats, surrounds and proper ways to play different types of heroes and armies if I had low ping on here.

Oh god that’s awful. What in the hell. . . . that’s not even a slight difference. It’s completely different and devoid of that lasting impact that the first one had.

Finally, here’s an example of a high ping game with top tier profile players. They both had similar ping to what I play and in this match, they played how the average players played with high ping.

We all know that ToD can micro his hero and footies from brink of death and do a lot of tricky plays, but in this match it was a bloodbath from both sides due to high ping (180-200 ping which I experience). This is a prime example of what I’m talking about and why not just I, but a lot of other players feel that we’re being held back and can’t improve any further than the ping and latency offered.

How can you say the top tier players are the best in the world when everyone else’s potential is rigged. When I vs Pro-Korean players that have 20 pings, they strategize instantly during a fight and split their armies and go for my backline by the time I even move my army forward to attack. That’s how I could think and react if I wasn’t locked in with such a bad latency. Blizzord, you speak of equality. Then I ask, where is my equality of equal low ping and fair fight in a game?

The game ping was almost close to even as well. Please Blizzard, give us 20-100 ping! I watch all those plays by Happy, Grubby, Foggy, ToD and more and I know I could do something similar if I had low ping and with practice!

These remove customizations that currently exist. They exist for a reason. If you do not like them, you can always host your own game with the settings you like. Custom map makers can already bypass/override them in game using triggers.

Patrol is very useful for custom maps and is used heavily. It also is a staple of most RTS games.

Used by the game engine to keep attack waves in formation. Without it an entire new AI system would be needed with waypoints similar to StarCraft II.

Classic does not use shadows hence does not need the option. Shadows specifically refer to real time computed shadows used by the Reforged graphic mode. Classic uses blob shadows which are terrain images that follow a unit around. If the blob shadows currently work is another question and something I have not checked recently.

Ambient Sounds should refer to nature noises or dungeon groans. Environmental Effects should refer to sound environments which transform output sound such as dungeon echoes or snow quite-ness.

Send to observers sends to observers only, and not allies or enemies. All sends to everyone. It has uses as a result so should not be removed.

This is not possible and happens in practically no complex RTS game, such as StarCraft II. This is to prevent melee balance updates potentially making the campaign unwinnable or unable to be completed. Custom maps are also given this protection from melee balance changes by default, with map authors specifically having to opt out of it and potentially face the consequences for doing so.

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You’re a bloody troll dude, remove features in the game that people make use of ? gtfo

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The scary part is that DrSuperGood actually took some time to reply to him^^

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