Definitive Edition Centaur

Hi,

I love Centaur. Made my own custom race Centaurs back in the day. I was thinking to recreate that custom race in Definitive Edition graphics but already noticed a few things.

  1. DE Centaur “Archer”, “Impaler” and “Sorcerer” are now MALE but still with FEMALE voice lines from HD (Reforged)!
    Definitive Edition graphics for the Centaur have the Sorcerer, Impaler and Archer back to male. HOWEVER, the voice lines are still from the Reforged I guess and feature female voices. I noticed also that the Centaur tents for DE are very similar, just a bit more simplified in poly and such from the HD (Reforged). Personally, I DO prefer the HD (Reforged) Centaur because of the inclusion of the female models, same with Harpies, but overall I do prefer the new Definitive Edition (DE) graphics.

SUGGESTION: Please Blizzard devs, change back the DE Centaurs (Archer, Impaler, Sorceress) BACK to female. I was hoping for more Maruuk Centaur updated look. Thanks!

  1. Lightning VFX.
    I love love LOVE lightning in most games, especially Blizzard games like WoW and Diablo. I noticed especially how AMAZING the Forked Lightning, Lightning and overall spell VFX are in Definitive Edition (DE) compared to the HD (Reforged). For Lightning VFX in particular, I prefer both DE and HD (Reforged) over SD or classic. Classic is too pale and kind of weak looking. HD (Reforged) are solid, but a bit thin. DE Lightning VFX are just SO good. I LOVED seeing it first in the Forsaken Kingdom campaign with the “Gnomish Zapper” secondary weapon, then confirmed it’s just Forked Lightning from the Naga Sea Witch neutral hero. Checked DE Farseer’s lightning attacks and Chain Lightning also look great.

I dunno something about the Lightning VFX in DE REALLY really strikes my fancy. And I want to cast MORE of it. Create a custom Centaur hero and units with innate or cheap Forked and Chain and other LIghtning VFX like Thunderclap stomp and so on (I believe Stormstompers boots from the campaign were awesome!

Last but not least:
3) BIggest BUG in the “Forsaken Campaign” that I encountered was that the Flesh Golem I just COULD not bash back and game RECOGNIZE that it’s back in its cage, so that was my ONLY failed quest.
Also ~SPOILER ALERT~
When fighting in the endgame, the bosses like to mind control your teammates.. so if you built them quite strong, they tend to one-shot you! So some COUNTER play must be given to player.

  1. NO talent respecs in the “Forsaken Campaign” as opposed to I think there WAS a vendor in the PROLOGUE that allowed for talent respecs. so yeah, ALLOW players to mix and match and change the talent points puhleaze!

  2. Please please please add DE versions of the ROC and TFT old campaigns! I mean it’s grayed out for a reason. I DO hope Blizz gets to it.

  3. AND just like Bellular, I think MOST peeps REALLY enjoyed the STORY and craftsmanship of the “Forsaken Campaign” so please add MORE such campaigns and races (new Skyborne maybe?) to WC3. Keep it going like Microsoft did with the Age of Empires series getting regular content and story/campaign updates. Pwetty please!