Custom abilities never work, I need HELP

Okey, This may not be a bug but the “bug” I cannot figure out is gamebreaking for me, as in, I can’t continue to work on my map until I figure out the issue.

When I make a custom ability in the editor, and give the ability to a custom hero, once ingame, that particular ability ALWAYS displays default icon and bugged tooltip and in some cases, no animation or wrong animation.

I understand it has something to do with unit ID and unit skin/hero skin.

But I have no idea how.

Anyone can explain?

Show me your trigger code for that ability or it’s settings in object editor, then maybe i can help you.

Hi fellow illuminatihunter, it’s not the trigger codes I have issues with. It’s the fact that custom abilities that I made, (in the object editor,/ability editor) always show default icon (the placeholder icon) and in many cases no animation or wrong animation.

It’s something to do with how reforged handles abilities when custom units with a new unit id use them.

For example, I want to create an ability called “renew” for my custom priest hero, so I go to the editor, copy and paste “rejuveneation (netural hostile)”, I then change the icon to something more priesty. I then give that ability to my hero by going to the object editor (units) and giving the hero the ability there.

Everything looks fine and dandy, UNTIL I actually boot up the game (map) only to realize that tooltip is missing, and the default placeholder icon is used instead of the new icon I chose for my new ability.

This is the case for every custom ability I create.

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Hmm many things are unclear here, first rejuvenation is a unit spell, so unless you change it into a hero spell it will work as a unit spell in a hero. Second, changing icons and setting a tooltip for it are things pretty straightfoward to set, it’s just setting the:
Art - Icon - Normal (The icon of the spell)
Art - Icon - Turn off (Icon for turning off the spell, for spells that you can turn on/off)
Text - Tooltip - Normal (Name of the spell when you will use it)
Text - Tooltip - Normal - Extended (Description of the spell, what it does when you will use it)
Text - Tooltip - Turn Off (Tooltip for the click to activate the spell)
Text - Tooltip - Turn Off Extended (Tooltip for the click to deactivate the spell)
Stats - Hero ability (False = unit spell, true = Hero spell)

these fields are at the object editor on the abilities tab. (turn off is just for spells like immolation that you need to turn on/off). You just need to set these as you like and it’s done.

Edit: Oh i almost forgot:

Art - Icon - Research (Icon when you learn the spell)
Text - Tooltip - Learn (Tooltip when you will learn the spell)
Text - Tooltip - Learn Extended (Description of the spell when you learn it)

Thanks bud will try it out, just saw your message.

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Yo, Denny, this is because of the Reforged skin system. It’s for legendary skins like on league of legends so it skins all the abilities to their ability skin instead of their normal settings. It was made by people who were pressed for time and not focused on modding, so it’s annoying if you don’t find a way to turn it off.

I’m pretty sure that the Scenario -> Map Options -> Use custom ability skin setting on the main window can turn this crap on or off. Just, for the love of Pete, always turn it off. It’s a stupid thing that makes no sense for custom maps. When Reforged Beta was first public, the system had no off switch. Even the hero ability icons on Warchasers didn’t work, and it is a Reign of Chaos map with no custom abilities, so having something that showed “Holy Light” icon and would perform entangling roots when clicked was clearly only the fault of the game engine, not the map.

But they told me they put in that option to turn it off, otherwise we would never have been able to have heroes in custom maps anymore.

So if it won’t turn off, you gotta use the Abilities - Normal Skin / Abilities - Hero Skin setting in the World Editor. Make the Abilities - Hero and the Abilities - Hero Skin lists the same. Otherwise, Reforged goes insane and anything’s possible.

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Yes I actually found the issue and it was as you said, map options custom ability skin setting.

Now if only blizzard implemented a way for a trigger that recognizes succseful normal attack as opposed to when the attack starts.

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Denny, they did implement that. It might not be in the Trigger GUI but it is available in the game engine now for sure. That was a new update for Patch 1.31 as I recall, or it might have been Patch 1.30.

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Well, I can’t find anything that suggests they fixed the auto attack trigger function.

Also still no way to make icons look like passive icons.